Audio Programmer

Cloud Imperium Games

Manchester

On-site

GBP 45,000 - 65,000

Full time

29 hours ago
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Job summary

Cloud Imperium Games in Manchester is seeking an Audio Programmer to advance the audio technology for our proprietary game engine, powering a universe from clothing movement sounds to capital ship roars.

You will develop tools for sound designers, refine workflows, and work with latest PC hardware and APIs to build a fast, scalable audio pipeline for ambitious games, with a focus on profiling and optimising DSP components.

Qualifications

  • Comfortable working with C++ in a large shared codebase, including testing, code-reviews and source-control.
  • Good knowledge of audio processing techniques and spatial audio.
  • Strong software debugging skills to effectively track, diagnose and solve a variety of complex issues.
  • Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences.

Responsibilities

  • Research and implement new cutting-edge audio technology and tools
  • Analyse, refactor and improve upon existing audio technology
  • Assist and advise other software developers in use of audio features, while debugging and fixing problems
  • Profile and optimise the entire audio pipeline, including DSP components
  • Keep up to date with latest audio techniques and tools, helping us to innovate, plan, and deliver full features

Skills

C++ in large codebase
Audio processing techniques
Spatial audio
Debugging skills

Job description

As an Audio Programmer in our Manchester Studio you would be advancing the audio technology for a proprietary game engine powering a huge universe, covering the scale the sound of the movement of a player's clothing all the way to the roar of a capital ship.


You will also develop the audio technology that allows sound designers to bring a world to life, and refine the workflow that gives access to it.


All of this will be achieved using the latest PC hardware and APIs to produce a fast and scale-able suite of audio technology to power some of the most ambitious games ever developed.


Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.


What does an Audio Programmer at Cloud Imperium Games do? In short, on daily basis you will:


  • Research and implement new cutting-edge audio technology and tools

  • Analyse, refactor and improve upon existing audio technology

  • Assist and advise other software developers in use of audio features, while debugging and fixing problems

  • Profile and optimise the entire audio pipeline, including DSP components

  • Keep up to date with latest audio techniques and tools, helping us to innovate, plan, and deliver full features


What do we expect from our Audio Programmers?


  • Comfortable working with C++ in a large shared codebase, including testing, code-reviews and source-control

  • Good knowledge of audio processing techniques and spatial audio

  • Strong software debugging skills to effectively track, diagnose and solve a variety of complex issues

  • Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences


CIG Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

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