Associate Producer, Engine & Tech Teams

MFI Technologies Incorporated

Greater London

Hybrid

GBP 40,000 - 60,000

Full time

4 days ago
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Job summary

Rocksteady Studios is seeking an Associate Producer for the Engine & Tech teams to help deliver an AAA title on console and PC.

You'll support scheduling and deliverable management across preproduction through to ship, handling both planned work and ad-hoc issues in a fast-paced environment with strong collaboration and problem solving. Hybrid working—remote and in-office—with flexible leadership alignment.

Qualifications

  • Experience in AAA game development and hands-on pre-alpha production.
  • Track record of improving production processes and long-term planning.
  • Ability to manage multiple tasks, dependencies and deadlines.
  • Proficiency with production tools (Jira, Confluence, Perforce) and general MS Office.
  • Passion for game development and understanding of change management.

Responsibilities

  • Support teams with scheduling and deliverables from preproduction to final product.
  • Maintain clear tracking and address ad-hoc issues with problem solving.
  • Collaborate across Engine & Tech to optimize development workflows.

Skills

AAA dev experience
Pre-alpha production
Scheduling & planning
Excel/Word/docs
Change management
Programming scripting

Tools

Jira
Confluence
Perforce

Job description

Rocksteady Studios is looking to add to its family of staff. We are looking for an exceptionally talented Associate Producer for the Engine & Tech teams who is ready for the challenge of producing an AAA title on console platforms & PC.

You will be responsible for supporting your teams scheduling and completion of deliverables for the game. You will be involved in all stages of the project, from preproduction to the completion of the finished product and will need to excel in managing both planned work (scheduling, QA planning etc.) as well as dealing with ad-hoc issues and problem solving.

Role Type

Full-time

Requirements
  • AAA development experience, including hands-on involvement in pre-alpha production stages of development
  • Experience contributing to and improving development processes. Creating and maintaining long-term plans and dependency processes on complex game projects and identifying and resolving systemic production issues.
  • Able to manage multiple tasks, dependencies, and long-term plans in a fast-paced environment, maintaining clear tracking and meeting deadlines.
  • Confident using production and tracking tools such as Jira, Confluence, Perforce (or similar), alongside strong working knowledge of Excel, Word, and web-based documentation tools.
  • Passionate about game development, with an understanding of common development methodologies, change management, and continuous quality improvement.
  • Programming or scripting experience is a bonus.
  • Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.
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