Asset Generalist: Creature Modeling & Look Dev

Framestore VR Studio

Greater London

Vor Ort

GBP 38.000 - 58.000

Vollzeit

Vor 4 Tagen
Sei unter den ersten Bewerbenden

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Zusammenfassung

Framestore VR Studio in London seeks an Asset Generalist to join the asset team on a fixed-term project. You will create highly accurate CG assets across varying styles with emphasis on creatures, while contributing to texturing and look development.

You will maintain a strong asset pipeline, present work for reviews, and collaborate with production to meet schedules and quality standards. A hands-on, team-focused approach is essential.

Qualifikationen

  • Extensive working knowledge of Substance Painter and/or Mari.
  • Good working knowledge of Maya and Zbrush.
  • Creative, resourceful and with strong spatial awareness.
  • Able to interpret and follow reference material to create clean, highly detailed and accurate assets.
  • Efficient with layout of UVs and awareness of texture requirements.
  • Strong polygonal subdivision modelling skills
  • Strong interpersonal and communication skills
  • Able to organise own workflow in a meticulous manner
  • Able to work well within a team
  • Additional desirable skills: Creative conceptual sculpting
  • Additional desirable skills: Knowledge of anatomy
  • Additional desirable skills: Knowledge of other areas of the pipeline groom, CFX, lighting, layout
  • Additional desirable skills: Knowledge of Arnold/Houdini
  • Additional desirable skills: Traditional art skills
  • Additional desirable skills: Photography experience for texture capture

Aufgaben

  • Execute accurate texturing and all types of assets, capturing surface qualities for CG creatures and hard surface assets.
  • Creating models as briefed and/or in line with reference materials.
  • Understanding and following outlined naming conventions.
  • Maintaining and enforcing a strong pipelined workflow for asset building across the team.
  • Presenting models for progress review to leads, supervisors and clients.
  • Ensuring consistency of UV mapping.
  • Communicating with other departments and production to ensure asset meets requirements.
  • Making changes or updates to assets as required.
  • Ongoing communication with production and leads regarding schedules and deadlines.
  • Staying on schedule and meeting deadlines while maintaining high quality.
  • Providing support to junior CG team members and assisting in their development.

Kenntnisse

Texturing
Maya
ZBrush
Substance Painter
Mari
UV Mapping
Look Development
Polygon Modelling
Pipeline

Jobbeschreibung

Framestore VR Studio in London seeks an Asset Generalist to join the asset team on a fixed-term project. You will create highly accurate CG assets across varying styles with emphasis on creatures, while contributing to texturing and look development.

You will maintain a strong asset pipeline, present work for reviews, and collaborate with production to meet schedules and quality standards. A hands-on, team-focused approach is essential.

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