Asset Generalist - Advertising, Episodic & Immersive (Expression of Interest)

Framestore

Greater London

On-site

GBP 35,000 - 50,000

Full time

4 days ago
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Job summary

Framestore in London seeks an Asset Generalist to join the asset team. The role covers asset creation across Advertising, Episodic, and Immersive projects, with emphasis on modelling (creatures), texturing, and look development. It is a fixed-term position, project-specific at first, with potential extension.

You will maintain a strong pipeline, present work for reviews, and collaborate with other departments to ensure asset quality and timely delivery.

Qualifications

  • Experience with high-end asset creation across varied styles.
  • Strong modelling background, creatures preferred but not essential.

Responsibilities

  • Execute accurate texturing and asset creation for CG creatures and hard-surface elements.
  • Create models as briefed and in line with references.
  • Maintain and enforce a strong asset pipeline across the team.
  • Present models for reviews to leads, supervisors and clients.
  • Ensure UV mapping consistency and asset quality.
  • Collaborate with departments to meet asset requirements and deadlines.
  • Support junior CG team members and share skills.

Skills

Modelling
Texturing
Look development
UV mapping
Pipeline
Communication

Job description

Framestore is looking for an Asset Generalist to join us in the London office.

This is a wide-ranging role within the asset team that will be responsible for asset creation across a variety of high end content including Advertising , Episodic , and Immersive projects. The Asset Generalist will be expected to take a hands-on approach to creating highly accurate and efficient CG assets across a variety of styles. For this role in particular we’d like candidates to have an especially strong background in modelling, ideally creatures, but they should also have considerable knowledge of texturing and understanding of look development.

This will be a fixed term role and project specific initially, but we would be hopeful of extension.

Responsibilities:
  • Execute accurate texturing and all types of assets, capturing accurate surface qualities for CG creatures and hard surface assets
  • Creating models as briefed and/or in line with reference materials
  • Understanding and following outlined naming conventions
  • Maintaining and enforcing a strong pipelined workflow for asset building across the team whilst ensuring it's continued evolution
  • Presenting models for progress review to leads, supervisors and clients
  • Ensuring consistency of UV mapping
  • Communicating with other departments and production in order to ensure that the asset meets relevant requirements
  • Making changes or updates to assets as required
  • Ongoing communication with production and leads regarding schedules and deadlines
  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
  • Providing support to junior members of the CG team and assisting in their continued development of skills.
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