Technical Artist (F/M/NB) [AAA Project]

Ubisoft

Annecy

Sur place

EUR 45 000 - 65 000

Plein temps

14 jours+
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Résumé du poste

Ubisoft Annecy recherche un Technical Artist pour rejoindre l’équipe artistique technique et travailler sous la supervision du directeur technique. Vous serez en contact direct avec les équipes artistiques et assurerez le support quotidien du World Building.

Vous maîtrisez des outils 3D et des moteurs de jeu (Unreal/Unity) et disposez d’un bon niveau d’anglais dans un contexte international.

Qualifications

  • Première expérience en tant qu’artiste technique, idéalement sur une production AAA ou AA.
  • Expérience en world building: level art, lighting, props, level design.
  • Maîtrise d’au moins un logiciel 3D (3DS Max, Substance Designer, Maya, Blender).
  • Expérience sur un moteur de jeu (Unreal Engine, Unity ou autre) et compréhension du workflow artistique.
  • Capacité à travailler en équipe et à communiquer en anglais dans un contexte international.

Responsabilités

  • Assurer le support quotidien des équipes travaillant sur World Building et suivre les mandats des maps produites.
  • Identifier, analyser et résoudre les bugs bloquant la production et suivre leur résolution.
  • Surveiller les performances des assets et du rendu.
  • Aider les membres de l’équipe à effectuer leurs tâches plus efficacement.
  • Suivi technique des assets dans l engine et gestion des shaders.

Connaissances

World building
Shader creation
3D modelling software
Game engine experience
Visual scripting
English communication

Outils

3DS Max
Substance Designer
Maya
Blender
Unreal Engine
Unity

Description du poste

Description de l'entreprise

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members\' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players\' satisfaction !

Description du poste

You will be joining the Technical Artists team and working under the responsibility of the Art Technical Director. You are in direct contact with the artistic teams.

As a Technical Artist, your missions are the following:

  • Be the daily support of the teams working on World Building (Art and Design) to follow the mandate of the maps produced in the studio.
  • Identify, analyse and address bugs/problems blocking production and follow their resolution.
  • Monitor performance
  • Assist team members in performing their tasks more efficiently
  • Technical monitoring of Assets in the engine
  • Ensure quality reporting on global actions concerning the world and the maps produced by our teams.
  • Shader creation
Qualifications

You have a first experience as a Technical Artist, ideally on a AAA or AA production.

  • You have worked on various topics around world building such as level art, lighting, props, level design etc..
  • You are able to use at least one 3D modelling software (3DS Max, Substance Designer, Maya, Blender...)
  • You have significant experience on a game engine (Unreal Engine, Unity, other proprietary engine etc...) as well as a comprehensive understanding of the art workflow and pipeline
  • You are versatile and have a real understanding of world building, with a strong spirit of synthesis and interpersonal skills that allows you to work effectively in a team and get your ideas across.
  • You have visual scripting experience.
  • You have the ability to work in an international context and to communicate daily in English
Informations complémentaires

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

Contract: Permanent. Work flexibility: Office-based

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