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Genesis in Paris is seeking an experienced physics simulation engineer to build core simulation infrastructure for robotics model development, evaluation, and iteration. You will design scalable systems to run diverse simulation workloads across tasks, environments, and robots, and develop reusable frameworks and tooling to improve reliability and observability of workflows.
You will collaborate with policy training to bridge the sim-to-real gap and contribute to a real-to-sim pipeline with
Build core simulation-centered infrastructure for robotics model development, evaluation, and iteration.
Design scalable systems for creating, running, and managing diverse simulation workloads across tasks, environments, and robots.
Develop reusable environment frameworks, task interfaces, and tooling that make simulation workflows more reliable and observable.
Work with the policy training team to bridge the sim-to-real gap
Develop a real-to-sim pipeline in collaboration with the asset generation team
Collaborate with a team of driven individuals committed to building general-purpose Physical AI
Passion for your craft and demonstrated excellence in physics simulation engineering
Exceptional ownership and initiative: finding and solving problems independently
Extensive experience in physics simulation, with a preference for expertise in rigid body simulation and FEM
Insights and requests from a robotic researcher/engineer’s perspective for improving user experience
Proficiency in CUDA and GPU programming
Built closed-loop or log-replay evaluation at scale.
Experience with robotics simulation tools such as genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.
Experience with synthetic data, scene generation, asset pipelines, sim-to-real, or robotics benchmarks.
Experience with robot manipulation, mobile manipulation, humanoids, or embodied AI systems.