Genesis-World: Core Physics Engineer

Genesis AI

Paris

Sur place

EUR 90 000 - 120 000

Plein temps

Il y a 6 jours
Soyez parmi les premiers à postuler

Recevez plus de réponses des employeurs

Envoyez un CV adapté au poste en quelques minutes.

Résumé du poste

Genesis AI is seeking a physicist-engineer to advance Genesis-World, a Python-first robotics simulation platform. You will push the physics, improve speed, fidelity, and scalability, and contribute to a growing open-source ecosystem.

You will validate numerical methods, collaborate with researchers, and deliver production-ready code that powers real robot-learning pipelines across hardware and software backends.

Qualifications

  • Strong background in physics-based simulation and robotics.
  • Experience in validating numerical methods and cross-engine consistency.
  • Proven track record shipping simulation code used by others.

Responsabilités

  • Ship production-ready simulation capabilities for Genesis-World.
  • Research end-to-end from algorithms to merged, tested, documented code for robot-learning pipelines.
  • Collaborate on groundbreaking research with academic partners.
  • Implement Python-based physics with high-performance backends and validation.

Connaissances

Physics-based simulation
HPC programming
Validation & verification
Ship simulation code

Outils

XPBD
VBD
FEM
IPC

Description du poste

What we're building

Robots will learn in simulation before they hit the factory. Genesis-World is our bet on that future.

Genesis-World is an open-source, general-purpose simulation platform for physical AI from Genesis AI. One unified multi-physics engine: rigid bodies, FEM, MPM, particles, cloth, fluids. A robot arm can pour water onto sand, grasp a deformable object, or cut a soft body, all in the same simulation. Nyx, our in-house renderer, may be the most promising renderer for robotics out there: real-time photo-realistic rendering, advanced features like depth of field, and state-of-the-art techniques never seen before. Sensors of every kind: cameras, lidar, IMU, contact forces, temperature, plus arguably the most advanced tactile simulation available (paper). And the engine keeps growing: we are developing internally the most comprehensive and fastest Incremental Potential Contact (paper) solver for deformable body dynamics we know of, soon to be open-sourced. It powers real business applications, from full-fledged box packaging with labelling machine and all, to wire harnessing and lab automation, without any physics hack or compromise.

Everything is Python-first and runs anywhere. Kernels are written once, and Quadrants, our in-house JIT compiler, lowers them to CUDA, AMD ROCm, Apple Metal, Vulkan, x86, and ARM64. A single laptop or a datacenter. Massively batched GPU simulation for learning at scale, and complex non-batched scenes where CPU wins outright.

This is at the core of Genesis AI's strategy. Evaluation is the bottleneck of scalable robotics: real hardware caps iteration at wall-clock time, but simulation turns it into a compute problem. Ours already runs two orders of magnitude faster than hardware (tens of thousands of episodes in half an hour instead of 200+ hours), while correlating with on-hardware rollouts at 89%. The north star: physical AI that improves at the speed of compute.

The role

You push the physics of Genesis-World forward. The mandate is clear: ship production-ready simulation capabilities that matter for the company's internal needs. Research applied end-to-end, from algorithm to merged, tested, documented code that real robot-learning pipelines depend on. Occasional groundbreaking research happens, notably through academic collaborations. But the core of the job is making the engine measurably better along five axes:

  • Speed. Algorithms that are not only faster but also smart enough to spend compute only where it matters across both time and space: larger stable timesteps, selective fidelity (adaptive across scales or simply hand-set), structure-aware solvers.

  • Completeness. No physics off limits: water, human animation, air flow, gravel, tendons, even body organs. Whatever the next use case needs, the engine grows to cover it.

  • Fidelity. More realistic models: contact, friction, deformation, energy, actuation, materials…

  • Versatility. Extensible multi-physics without compromise on realism: all solvers in the scene coupled together at once, two-way and constraint-based. Write your own solver and it joins the scene like a native one, growing into an open solver ecosystem.

  • Scalability. From workstation to factory scale, and one day, city scale: thousands of interacting entities, batched across environments, without losing physical soundness.

Our ambition is to establish Genesis-World as the go-to simulator for physical AI, from companies and research labs to individuals.

The problems waiting for you
  • Every fidelity for every physics. The same physics at every point of the speed-accuracy spectrum, from heavily batched training with XPBD or VBD to final validation with IPC. Same scene, same API, pick your tradeoff.

  • Invent physics level-of-detail (LOD). Rendering has had LOD for decades, physics is still waiting. Simulate at full fidelity what agents interact with and see, coarsely what they do not.

  • Heterogeneous environments. Every parallel world can hold a completely different model: different bodies, joints, and collision geometries.

  • Adaptive timesteps per island. Error-based control with Runge-Kutta Dopri5, and Time-of-Impact stepping during collision detection, as done in Jiminy.

  • Couple everything, exactly. Efficient and accurate two-way constraint-based coupling between heterogeneous grey-box solvers, using state-of-the-art methods like ADMM. Owning every solver in the stack is what makes it possible.

  • More scalable constraint solvers. Push rigid constraint solving beyond its current scalability ceiling (reference).

  • Unify contact resolution. Hydro-elastic compliance, unilateral constraints, and sequential impulses in the same framework, ideally under one generic formulation.

  • Closed kinematic loops without constraints. Handle loops intrinsically for numerical stability and speed, in the spirit of Kamino.

Day to day: you write your physics in plain Python and Quadrants makes it fast on every backend. And you validate it the hard way: analytical closed forms, other engines, real-world data.

Who you are

You are a physicist and an engineer at once. You judge a method by whether it holds up in production at real scale, and you do not stop until it does. No blind spots: you relentlessly hunt down even the defect that looks insignificant, because it never is.

  • A strong background in physics-based simulation, preferably related to robotics: RBD, FEM, MPM, SPH, IPC, XPBD, VBD, ABD, plus constrained optimization and numerical integration of stiff systems.

  • A track record of shipping simulation code that others rely on, in an engine, in industry, or in a research codebase used beyond its authors.

  • Solid HPC programming (CPU and/or GPU), and an instinct for what makes a numerical method fast in practice, beyond complexity classes.

  • Rigor in validation: analytical closed forms, cross-engine consistency, real-world data.

Bonus points: publications in simulation, graphics, or robotics venues (SIGGRAPH, ICRA, IROS, CoRL, RSS). Contributions to an open-source physics engine.

Obtenez votre examen gratuit et confidentiel de votre CV.
ou faites glisser et déposez votre fichier ici.
Similar jobs

Postes similaires à comparer

Genesis-World: Core Simulation Engine Engineer
Genesis-World: Core Simulation Engine Engineer

Genesis AI • Paris

Hybride
EUR 90 000 - 130 000
Core Physics Engineer - Real-Time Robotics Simulation
Core Physics Engineer - Real-Time Robotics Simulation

Genesis AI • Paris

Sur place
EUR 90 000 - 120 000
ML Compiler & System
ML Compiler & System

Genesis AI • Paris

Sur place
EUR 90 000 - 140 000
Research Scientist Generalization Research Paris · Hybrid
Research Scientist Generalization Research Paris · Hybrid

NP Complete • Paris

Hybride
EUR 70 000 - 110 000
Quadrants: Compiler Lead
Quadrants: Compiler Lead

Genesis AI • Paris

Sur place
EUR 110 000 - 160 000
Research Scientist Large Model Training Research Paris · Hybrid
Research Scientist Large Model Training Research Paris · Hybrid

NP Complete • Paris

Hybride
EUR 110 000 - 150 000
R&D Engineering, Sr Staff Engineer (f/m)
R&D Engineering, Sr Staff Engineer (f/m)

Ansys • Villeurbanne

Sur place
EUR 70 000 - 110 000
Health benefits
Wellness programs
Financial rewards
Deployment Engineer AI & Industry Engineering Paris · Hybrid
Deployment Engineer AI & Industry Engineering Paris · Hybrid

NP Complete • Paris

Hybride
EUR 90 000 - 150 000
Culture of excellence
High impact projects
Frontier AI development
+2
VP of Optimization
VP of Optimization

Limelight Health • Paris

Sur place
EUR 150 000 - 210 000
Simulation Platform Architect — Open‑Source Robot Engine
Simulation Platform Architect — Open‑Source Robot Engine

Genesis AI • Paris

Hybride
EUR 90 000 - 130 000