Senior VFX Engineer - Fully Remote Unity Real-Time Effects

Jobgether SRL

France

Remote

EUR 80,000 - 110,000

Full time

3 days ago
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Benefits offered by this job

Fully remote work
Annual team retreats
Flexible contract options
Competitive compensation

Job summary

Jobgether SRL is seeking a Senior VFX Engineer in France to lead real-time VFX for a major Unity3D game project. You will own shader development, particle systems, and runtime architecture while balancing performance and visual quality.

Work with VFX Artists, Technical Artists, and Engineers to prototype, validate feasibility, and productionize new rendering approaches. Fully remote role with flexible contract options depending on location.

Qualifications

  • Strong experience with HLSL shader programming and real-time VFX development.
  • Fluency with node-based shader tools such as Unity Shader Graph, Amplify, or similar.
  • Knowledge of real-time rendering concepts: blending, transparency, instancing, Scriptable or custom render pipelines.
  • Experience shipping particle-based effects in Unity (Shuriken or equivalent).
  • Hands-on C# programming in gameplay, engine, or perf-critical systems.
  • Experience with ECS/DOTS, Jobs, Burst.
  • Mobile GPU optimization: overdraw, memory budgets, shader variants.
  • Experience creating Unity Editor tooling (inspectors, asset processors, batch tools).
  • Understanding of Metal, Vulkan, GLES and platform limitations.
  • Strong communication and collaboration; fluent English.

Responsibilities

  • Develop scalable runtime systems for high-frequency gameplay effects.
  • Design and implement shaders with HLSL, Shader Graph, Amplify, or equivalents.
  • Build and optimize particle-based effects using meshes, trails, flipbooks, and GPU-driven approaches.
  • Create artist-facing Unity tools, custom inspectors, validators, and asset processors.
  • Optimize VFX for mobile and constrained platforms focusing on GPU performance and memory.
  • Collaborate with VFX Artists, Technical Artists, Gameplay and Rendering Engineers.
  • Prototype new rendering and VFX approaches and push successful ones to production.
  • Establish reusable templates, workflows, and technical standards for the VFX team.
  • Bridge artistic and engineering disciplines balancing quality, scalability, and performance.
  • Review and improve existing systems while maintaining clean, maintainable tech.

Skills

HLSL shader programming
Shader Graph
Amplify Shader
Real-time rendering
C# programming
ECS/DOTS
Jobs/Burst
Unity Editor tooling
Mobile GPU optimization
English communication

Tools

Unity
Shuriken
Amplify Shader

Job description

Jobgether SRL is seeking a Senior VFX Engineer in France to lead real-time VFX for a major Unity3D game project. You will own shader development, particle systems, and runtime architecture while balancing performance and visual quality.

Work with VFX Artists, Technical Artists, and Engineers to prototype, validate feasibility, and productionize new rendering approaches. Fully remote role with flexible contract options depending on location.

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