Senior Unity Animation Engineer — Remote

Lever, Inc.

France

Teletrabalho

EUR 70 000 - 110 000

Tempo integral

há 41 horas
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Vantagens oferecidas por esta oferta de emprego

Fully remote work
Flexible contract options
Annual team retreats
Competitive compensation

Resumo da oferta

Lever, Inc. in France is seeking a Senior Animation Engineer to own animation runtime systems in Unity3D for a major mobile/console project.

You will work at the intersection of Animation, Technical Art, and Engineering, translating creative requirements into scalable technical solutions. You will lead R&D efforts from prototypes to production-ready features, collaborate with Animators and Engineers, optimize for Adreno and Mali GPUs, and influence workflows, tooling, and technical standards

Qualificações

  • Strong professional experience with C# and Unity engineering.
  • Hands-on experience with ECS/DOTS, including Entities, Burst, Jobs, and baking.
  • Strong understanding of animation runtimes, including state machines, blend trees, layers, root motion, animation events, and compression.
  • Practical experience with GPU skinning and deformation using structured or constant buffers, compute shaders, vertex shaders, or comparable techniques.
  • Shader development experience using HLSL and a node-based tool such as Shader Graph, Amplify, or similar.
  • Solid understanding of character rigs, skeletons, skinning, and FBX pipelines using Maya, Blender, or comparable tools.
  • Experience creating Unity Editor tooling, including asset postprocessors, validators, custom inspectors, editor windows, and production automation tools.
  • Experience profiling and optimizing graphics and animation workloads on mobile platforms, particularly Adreno and Mali hardware.
  • Familiarity with graphics APIs such as GLES and Vulkan and their platform-specific considerations.
  • Strong problem-solving and analytical skills, with the ability to independently investigate complex technical challenges.
  • Excellent communication skills and the ability to work effectively with both artists and engineers.
  • Fluent English.

Responsabilidades

  • Develop, maintain, and optimize animation runtime systems in Unity, including state machines, blend trees, layers, masks, root motion, animation events, and compression.
  • Design and integrate data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst, and baking workflows.
  • Research and implement advanced animation technologies, including GPU skinning, deformation, compute shaders, vertex shaders, and vertex animation techniques.
  • Build Unity Editor tools, validators, asset processors, custom workflows, and production utilities that improve the efficiency of animation teams.
  • Support character rigging, skeleton, skinning, and FBX workflows between DCC tools such as Maya or Blender and Unity.
  • Profile and optimize animation systems across mobile hardware, with particular attention to performance constraints on Adreno and Mali GPUs.
  • Collaborate closely with Animators, Technical Artists, Gameplay Engineers, Rendering Engineers, and other technical disciplines.
  • Lead technical investigations and take promising R&D concepts from initial prototypes through to production-ready and maintainable features.
  • Establish clear documentation, reusable workflows, technical standards, and systems that enable other team members to build confidently.
  • Balance animation quality, runtime performance, system complexity, and usability when making architectural and technical decisions.
  • Review and improve existing animation systems while remaining comfortable evaluating both creative animation workflows and engineering implementations.

Conhecimentos

C#
Unity engineering
ECS/DOTS
GPU skinning
Shaders (HLSL)
FBX pipelines
Editor tooling
Mobile optimization
GLES/Vulkan
English fluency
Animation runtimes

Ferramentas

Shader Graph
Amplify

Descrição da oferta de emprego

Lever, Inc. in France is seeking a Senior Animation Engineer to own animation runtime systems in Unity3D for a major mobile/console project.

You will work at the intersection of Animation, Technical Art, and Engineering, translating creative requirements into scalable technical solutions. You will lead R&D efforts from prototypes to production-ready features, collaborate with Animators and Engineers, optimize for Adreno and Mali GPUs, and influence workflows, tooling, and technical standards

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