Senior Unity Animation Engineer — Remote & R&D

Jobgether SRL

France

Remote

EUR 70,000 - 100,000

Full time

2 days ago
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Benefits offered by this job

Fully remote work
Annual team retreats
Flexible contract options depending on

Job summary

Jobgether SRL is seeking a Senior Animation Engineer in France to own and advance Unity-based animation runtime systems for a major project. You will bridge animation, technical art, and engineering, driving data-oriented approaches and production-ready features.

You will collaborate with Animators, Technical Artists, and Rendering Engineers, shaping tooling, pipelines, and performance optimizations across mobile platforms.

Qualifications

  • Strong expertise in C# and Unity engineering.
  • Hands-on experience with ECS/DOTS (Entities, Burst, Jobs) or equivalent data-oriented architectures.
  • Deep understanding of animation runtimes: state machines, blend trees, layers, root motion, compression.
  • Experience with GPU skinning and deformation, compute shaders, vertex shaders, or similar techniques.
  • Shader development with HLSL and node-based tools (Shader Graph, Amplify).
  • Solid knowledge of Maya/Blender FBX workflows.
  • Experience building Unity Editor tooling and production automation.
  • Experience profiling/optimizing graphics on mobile (Adreno/Mali).
  • Fluent English.

Responsibilities

  • Develop, maintain, and optimize animation runtime systems in Unity, including state machines, blend trees, layers, masks, root motion, animation events, and compression.
  • Design and integrate data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst, and baking workflows.
  • Research and implement advanced animation technologies, including GPU skinning, deformation, compute shaders, vertex shaders, and vertex animation techniques.
  • Build Unity Editor tools, validators, asset processors, custom workflows, and production utilities that improve the efficiency of animation teams.
  • Support character rigging, skeleton, skinning, and FBX workflows between DCC tools such as Maya or Blender and Unity.
  • Profile and optimize animation systems across mobile hardware, with attention to Adreno and Mali GPUs.
  • Collaborate with Animators, Technical Artists, Gameplay Engineers, Rendering Engineers, and other technical disciplines.
  • Lead technical investigations and take R&D concepts from initial prototypes through to production-ready features.
  • Establish documentation, reusable workflows, technical standards, and systems for team-wide use.
  • Balance animation quality, runtime performance, system complexity, and usability in architectural decisions.

Skills

C# & Unity
ECS/DOTS
GPU skinning
Shader development
FBX pipelines
Editor tooling
Performance optimization
English fluency

Tools

Maya
Blender
Shader Graph
Amplify

Job description

Jobgether SRL is seeking a Senior Animation Engineer in France to own and advance Unity-based animation runtime systems for a major project. You will bridge animation, technical art, and engineering, driving data-oriented approaches and production-ready features.

You will collaborate with Animators, Technical Artists, and Rendering Engineers, shaping tooling, pipelines, and performance optimizations across mobile platforms.

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