Senior Cinematic Animator - Remote Freelance (CET Hours)

Lever, Inc.

France

Sur place

EUR 65 000 - 101 000

Temps partiel

Il y a 3 jours
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Avantages offerts par ce poste

Remote work
Flexible hours CET
Work with top cinema/game tech
Collaborative team across Europe
Diverse, inclusive environment

Résumé du poste

Lever, Inc. seeks a Senior Cinematic Animator for a fully remote role based in France. You will bring characters and props to life for cinematic sequences, building high-energy action and clear storytelling using Maya and Unreal Engine.

You will collaborate across Europe, refine motion capture, and polish pipelines from Maya to Unreal. You must have 5+ years in cinematic character animation, an expert Maya and Unreal Engine skill set, and a strong portfolio.

Qualifications

  • 5+ years of professional experience in character animation for games or film.
  • Strong portfolio of cinematic animation and storytelling.
  • Hands-on experience with motion-capture cleanup and implementation.
  • Solid technical animation knowledge: rigging, skinning, and animation pipelines.
  • Excellent collaboration and communication in a distributed team.

Responsabilités

  • Animate characters and props for cinematic sequences with high-energy action and storytelling clarity.
  • Create, refine, and polish animation in Maya before integrating into Unreal Engine.
  • Collaborate with cinematic artists and production teammates to choreograph compelling sequences.
  • Apply technical animation expertise including rigging and skinning for cinematic use.
  • Clean up motion-capture data to produce production-ready animation.
  • Troubleshoot and optimize Maya-Unreal Engine animation pipelines.

Connaissances

Maya
Unreal Engine
Motion capture
Rigging
Skinning
Animation pipelines
Cinematic animation
Team collaboration

Outils

Autodesk Maya
Unreal Engine

Description du poste

Lever, Inc. seeks a Senior Cinematic Animator for a fully remote role based in France. You will bring characters and props to life for cinematic sequences, building high-energy action and clear storytelling using Maya and Unreal Engine.

You will collaborate across Europe, refine motion capture, and polish pipelines from Maya to Unreal. You must have 5+ years in cinematic character animation, an expert Maya and Unreal Engine skill set, and a strong portfolio.

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