Senior Prop Artist - Photoreal Digital Twins in Real-Time

Genesis AI

Paris

Hybride

EUR 55 000 - 75 000

Plein temps

14 jours+

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Résumé du poste

Genesis AI is seeking a Senior Prop Artist to model, sculpt, and texture photoreal props and digital twins for our Genesis World engine. This craft-heavy role demands real-time performance, precise scale, materials, and geometry to train robotics and embodied AI.

You will work with Maya/Blender, ZBrush, and Substance to build assets end-to-end, optimize for poly budgets, and ensure in-engine accuracy. Collaboration with rendering and physics engineers is essential to maintain fidelity and

Qualifications

  • 5+ years as a prop / hard-surface / environment artist with AAA real-time engine experience.
  • Strong modeling in Maya and/or Blender with ZBrush sculpting expertise.
  • Mastery of PBR texturing in Substance Painter/Designer.
  • Photogrammetry and scan cleanup experience for production-ready assets.
  • Deep understanding of real-time constraints: poly budgets, LODs, memory usage.

Responsabilités

  • Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.
  • Recreate real-world objects from reference and photogrammetry with accurate dimensions and wear.
  • Clean up, retopologize, and optimize scanned assets for real-time budgets without fidelity loss.
  • Author assets to meet strict poly, texture, and memory budgets for GPU-accelerated rendering.
  • Collaborate with rendering and physics engineers to ensure in-engine visual and physical correctness.
  • Maintain consistency, naming, and quality standards across a growing library of props.

Connaissances

5+ years experience
Maya
Blender
ZBrush
Substance Painter/Designer
Photogrammetry
Real-time optimization

Outils

Maya
Blender
ZBrush
Substance

Description du poste

Genesis AI is seeking a Senior Prop Artist to model, sculpt, and texture photoreal props and digital twins for our Genesis World engine. This craft-heavy role demands real-time performance, precise scale, materials, and geometry to train robotics and embodied AI.

You will work with Maya/Blender, ZBrush, and Substance to build assets end-to-end, optimize for poly budgets, and ensure in-engine accuracy. Collaboration with rendering and physics engineers is essential to maintain fidelity and

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