Senior Procedural Artist — Remote PCG Systems Lead

Novaquark

Paris

Remote

EUR 60,000 - 90,000

Part time

14 days+
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Job summary

Tara Gaming is seeking a Senior Procedural Artist to join the Procedural team. You will focus on building and improving PCG workflows and tools using Unreal Engine for large-scale world building.

You will guide and support other artists, review systems, and take ownership of complex PCG challenges across environments, levels, and terrain, while collaborating with Design and Engineering.

Qualifications

  • Strong experience with Unreal Engine PCG frameworks in production.
  • Proven ability to build production-ready PCG systems for game environments.
  • Deep understanding of procedural data flow, spatial queries and point generation.
  • Experience creating artist-facing PCG tools and workflows.
  • Knowledge of PCG performance, optimisation and scalability.

Responsibilities

  • Develop and maintain production-ready Unreal Engine PCG systems for large-scale world building and environment generation.
  • Build artist-facing PCG tools and workflows for Level Artists and Level Designers.
  • Create systems for terrain dressing, modular structures, spline-based placement, roads, POIs and environmental set dressing.
  • Review, debug and improve existing PCG graphs for quality, usability, performance and scalability.
  • Take ownership of complex procedural challenges and turn production needs into practical PCG solutions.
  • Support and mentor other Procedural Artists through reviews, technical guidance and knowledge sharing.
  • Work with Level Design, Environment Art, Technical Art and Engineering to solve procedural challenges and improve workflows.

Skills

Unreal Engine PCG
PCG systems
Procedural data flow
Spatial queries
Point generation
Filtering & attributes
Artist tooling
PCG optimization
Blueprints/C++ PCG
PCG debugging
Python scripting

Job description

Tara Gaming is seeking a Senior Procedural Artist to join the Procedural team. You will focus on building and improving PCG workflows and tools using Unreal Engine for large-scale world building.

You will guide and support other artists, review systems, and take ownership of complex PCG challenges across environments, levels, and terrain, while collaborating with Design and Engineering.

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