Senior Unreal Networking Architect

Gameloft

Île-de-France

Presencial

EUR 70.000 - 100.000

Jornada completa

14 días+

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Ventajas ofrecidas por este puesto de trabajo

Health insurance
RTT days
Meal vouchers
Studio perks

Descripción de la vacante

Gameloft is seeking a networking engineer to design and implement the network architecture for a networked game in Unreal Engine. You will work directly with Game Programmers to define the networking strategy across the team and help shape multiplayer foundations from preproduction.

You will set performance targets, ensure TRC certification readiness, and implement CI for network tests. Strong English and French are required, with hands-on experience in console networking and profiling tools.

Formación

  • Strong command of Unreal Engine and networked gameplay programming (replication, RPCs, prediction).
  • Knowledge of Unreal's Gameplay Building Blocks; experience with Gameplay Ability System is a plus.
  • Experience with console certification (TRC) and its networking requirements.
  • Comfort with network profiling and simulation tools (Unreal Insights, Clumsy or equivalents).
  • Professional French and English required.

Responsabilidades

  • Design and implement the game's network architecture in Unreal Engine, working with the GPPs, and define the Networking team's strategy.
  • Set and hit network performance targets (latency, bandwidth, stability) using Unreal Insights.
  • Own network TRC compliance on every console and flag certification blockers early.
  • Set up CI and automated network testing, and maintain it.
  • Train GPPs on network best practices and document technical choices for GPPs and QA.

Conocimientos

Unreal Engine
Gameplay replication and RPCs
Console certification (TRC)
Network profiling and simulation tools
French and English

Herramientas

Unreal Insights
Clumsy

Descripción del empleo

Gameloft is seeking a networking engineer to design and implement the network architecture for a networked game in Unreal Engine. You will work directly with Game Programmers to define the networking strategy across the team and help shape multiplayer foundations from preproduction.

You will set performance targets, ensure TRC certification readiness, and implement CI for network tests. Strong English and French are required, with hands-on experience in console networking and profiling tools.

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