Senior Level Designer

Gameloft

Paris

Sur place

EUR 50 000 - 80 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Creative freedom
Collaborative team environment
Clear creative direction

Qualifications

  • Experience designing progression systems and level pacing.
  • Ability to prototype and iterate quickly.
  • Strong documentation and communication with cross-discipline teams.

Responsabilités

  • Design and prototype the game's overall progression structure, including level arcs and pacing.
  • Build coherent difficulty curves and adjust them based on playtest feedback.
  • Produce blockouts and iterate on key levels during pre-production.
  • Collaborate closely with game design, programmers, and art to align mechanics with vision.
  • Set up playtest tools, document objectives, mechanics, and success metrics.
  • Define level design guidelines and contribute to pipeline decisions in Unreal Engine.

Connaissances

Unreal Engine
Level design
Gameplay pacing
Playtesting

Description du poste

Main challenge

Join us at a pivotal moment: the kickoff of pre-production on an ambitious new level-based AA PC/Console project. Your mission will be to help design and lay the foundations of the game's progression structure - from the macro vision (level arcs, difficulty curve) down to the detail of each playable space - to ensure a readable, engaging, and replayable experience as the team and content scale up.

What it means on a daily basis
Progression vision

Design and prototype the game's overall progression structure: order of mechanic introduction, level arcs, general pacing.

Difficulty design

Build coherent difficulty curves and continuously adjust them based on playtest feedback.

Prototyping & blockout

Produce blockouts and rapidly iterate on key levels starting in pre-production, to set the game's standards.

Cross-discipline collaboration

Work in close partnership with game design to ensure each mechanic lands at the right moment, and align expectations with creative direction.

Playtest culture

Set up playtest tools and processes to objectively evaluate pacing and challenge, and document design sheets (objectives, mechanics, intentions, success metrics).

Standards & tooling

Define level design guidelines to onboard the rest of the team as it grows, and contribute to pipeline decisions under Unreal Engine.

What success will look like
  • Early playable prototype levels that set clear standards for what follows
  • A team able to produce content aligned with the vision as reinforcements join
  • Reference documentation that allows the project to scale without losing coherence
Who you are
  • You can defend the design logic behind a difficulty curve or progression system you've built
  • You blockout and iterate fast, treating first versions as disposable
  • You're autonomous in Unreal Engine - you prototype without depending on others
  • You extract the two or three things that matter from a messy playtest, not everything
  • You write documentation others can build from without you in the room
  • You seamlessly apply Rational Game Design principles to all your work
Who you would be working with

You’ll collaborate with game designers, gameplay programmers, technical artists, the QA team, production, as well as technical and creative direction (Game Manager, Creative Director).

Where this role can take you

This role will give you creative and technical ownership of a core system at the studio level, and a strategic impact on how the game is structured and experienced by players.

What we offer
  • A fun and flexible work atmosphere with an iconic game studio
  • Clear creative direction and collaborative feedback
  • Fair compensation and a respectful, professional work relationship
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