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Join us at a pivotal moment: the kickoff of pre-production on an ambitious new level-based AA PC/Console project. Your mission will be to help design and lay the foundations of the game's progression structure - from the macro vision (level arcs, difficulty curve) down to the detail of each playable space - to ensure a readable, engaging, and replayable experience as the team and content scale up.
Design and prototype the game's overall progression structure: order of mechanic introduction, level arcs, general pacing.
Build coherent difficulty curves and continuously adjust them based on playtest feedback.
Produce blockouts and rapidly iterate on key levels starting in pre-production, to set the game's standards.
Work in close partnership with game design to ensure each mechanic lands at the right moment, and align expectations with creative direction.
Set up playtest tools and processes to objectively evaluate pacing and challenge, and document design sheets (objectives, mechanics, intentions, success metrics).
Define level design guidelines to onboard the rest of the team as it grows, and contribute to pipeline decisions under Unreal Engine.
You’ll collaborate with game designers, gameplay programmers, technical artists, the QA team, production, as well as technical and creative direction (Game Manager, Creative Director).
This role will give you creative and technical ownership of a core system at the studio level, and a strategic impact on how the game is structured and experienced by players.