Senior 3D Gameplay Artist -- Animate & VFX for Mobile

Mundo Gamer Network

France

Hybride

EUR 60 000 - 80 000

Plein temps

14 jours+
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Avantages offerts par ce poste

Paris HQ access
WeWork access across Europe
Home office setup allowance

Résumé du poste

Homa is seeking a Senior 3D Gameplay Artist (Animation & VFX) to own the visual feel of gameplay mechanics from greybox to shipped assets. You will collaborate with art direction, game design, and engineers on All in Hole, a top-50 grossing title, shaping objects players interact with.

The role requires around +5 years building 3D core gameplay animations for mobile games, with strong Unity and shader capabilities, plus a passion for driving the concept through the 3D pipeline.

Qualifications

  • 3D animation craft with personality and weight to objects
  • Strong VFX: particle systems and impact effects aligned to readability
  • Core gameplay brain: can discuss design intent with designers
  • Working fluency in Unity: blockouts, prefabs, animator/state machines
  • Genuine shader ability: write and debug own shaders
  • Fidelity to concept: maintain intent while improving in 3D pipeline
  • Clear visual communication: storyboards and blockouts synchronized
  • Autonomy and initiative: maintain quality bar and propose improvements

Responsabilités

  • Own game feel end to end from greybox to sign-off
  • Animate gameplay objects by hand including idle and interactions
  • Build VFX and shaders that land the hit
  • Translate concept into 3D while preserving its soul
  • Iterate directly in Unity with prefabs, colliders, state machines

Connaissances

3D animation craft
Strong VFX skills
Core gameplay brain
Unity proficiency
Shader ability
Fidelity to concept
Visual communication
Autonomy and initiative

Outils

Unity

Description du poste

Homa is seeking a Senior 3D Gameplay Artist (Animation & VFX) to own the visual feel of gameplay mechanics from greybox to shipped assets. You will collaborate with art direction, game design, and engineers on All in Hole, a top-50 grossing title, shaping objects players interact with.

The role requires around +5 years building 3D core gameplay animations for mobile games, with strong Unity and shader capabilities, plus a passion for driving the concept through the 3D pipeline.

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