Animator - Gaming

Homa

Paris

À distance

EUR 40 000 - 60 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Comprehensive Benefits
Coworking Access
Team Gatherings
Performance Reviews
Equipment Support

Résumé du poste

A leading mobile game developer in Paris is seeking an Animator to shape the visual feel of their flagship game. The role involves creating engaging animations and collaborating across teams to ensure refined gameplay motion. Ideal candidates will have experience with Spine and Unity, along with a strong grasp of animation principles. The position offers competitive benefits, including comprehensive insurance and access to a vibrant work environment, supporting both remote and in-office collaboration.

Qualifications

  • Proven experience with Spine and Unity, from rig setup to final animation integration.
  • A strong sense of timing, spacing, rhythm, and weight.
  • Deep understanding of animation principles such as anticipation, follow-through, easing, and appeal.

Responsabilités

  • Create expressive 2D character, prop, and UI animations using Spine and Unity.
  • Collaborate with artists, designers, and engineers to prototype and refine gameplay motion.
  • Define and maintain animation consistency across the live game.
  • Inject personality and rhythm into animations.
  • Support marketing teams by adapting in-game assets into animations.

Connaissances

Experience with Spine
Experience with Unity
Strong sense of timing and rhythm
Understanding of animation principles
Collaborative mindset

Description du poste

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top‑50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product‑market fit fast and scale mass‑market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion‑player experiences from the ground up and shaping the future of entertainment.

Mission

As an Animator, you'll play a key role in shaping the motion identity and visual feel of All in Hole, one of Homa's flagship casual puzzle worlds. You will report directly to the Art Director and collaborate closely with 2D Artists, UI/UX Designers, Game Designers, and Unity Developers to bring the game's world and mechanics to life through expressive, satisfying animation.

Responsibilities
  • Create expressive 2D character, prop, and UI animations using Spine and Unity, ensuring every movement feels alive, polished, and rhythmically engaging.
  • Collaborate cross‑functionally with artists, designers, and engineers to prototype and refine gameplay motion, ensuring it enhances both clarity and emotional feedback.
  • Define and maintain animation consistency across the live game, balancing performance optimization and aesthetic quality.
  • Inject personality and rhythm into every loop and transition, making even the simplest animations oddly satisfying and memorable.
  • Occasionally support marketing and live‑ops teams by adapting in‑game assets into motion loops and ad‑ready animations.
Requirements
  • Proven experience with Spine and Unity, from rig setup to final animation integration.
  • A strong sense of timing, spacing, rhythm, and weight — able to make interactions feel tactile, coherent, and emotionally resonant.
  • Deep understanding of animation principles such as anticipation, follow‑through, easing, and appeal.
  • A collaborative mindset, eager to co‑create with game designers and artists to push the emotional and interactive quality of gameplay.
  • Bonus: experience in casual or stylized games, or a passion for music‑driven motion and “oddly satisfying” animation loops.

Even if you don't check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we're more interested in your potential and passion than a perfect match to our checklist.

Our Culture

At Homa, we prioritise talent, energy, and determination over traditional credentials. We're building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:

  • Humility: We recognise that we are always learning, we can always improve and grow — we stay grounded in a clear view of ourselves.
  • Curiosity: We continuously seek the “why” behind the “what” — we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider — we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best — we don't settle for “good enough,” — we use common sense to reach higher.
Benefits
  • 🏥 Comprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • 🏢 Paris HQ Access: Enjoy a desk at our private office in a well‑located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • 🌍 Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • 🌐 Global Team: Collaborate in English with top‑tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • ✈️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off‑site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • 📈 Performance Reviews: We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • 💻 Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
Where We Hire

Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after‑work apéros and community events, we've designed a space people genuinely enjoy – all within a cozy WeWork filled with good energy (and snacks).

We also have incredible team members across Europe – from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you're working from a sunny WeWork in Barcelona or your home setup in Warsaw, you're fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there – or planning to be – we'd love to hear from you!

Please note: this is one remote position open to multiple countries, not multiple openings.

Seniority level

Mid‑Senior level

Employment type

Full‑time

Job function

Art/Creative

Industries

IT Services and IT Consulting

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