Remote Senior Environment Artist: Stylized Real-Time Worlds

Jobgether

France

À distance

EUR 65 000 - 90 000

Plein temps

Il y a 3 jours
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Avantages offerts par ce poste

Fully remote work
Flexible contract options
Full-time, long-term collaboration
Annual team retreats

Résumé du poste

Jobgether is seeking a Senior Environment Artist to craft stylized, real-time game environments for production-ready worlds. You will translate concepts into immersive environments—architectures, terrains, props, foliage—and collaborate with Art Directors, Level Designers, and Technical Artists to ensure cohesive visual storytelling and efficient workflows.

The role offers fully remote work within an international team, with opportunities for artistic ownership, growth, and long-term

Qualifications

  • At least 5 years of professional experience as an Environment Artist in game development.
  • Experience contributing to commercially released games.
  • An outstanding portfolio demonstrating strong environment composition, visual storytelling, atmosphere, and artistic quality.
  • Strong 3D modeling, UV mapping, texturing, and material creation skills.
  • Excellent understanding of shape language, color theory, lighting, scale, composition, and visual hierarchy.
  • Experience creating modular environment assets and assembling complete playable scenes.
  • Proficiency in Blender, Maya, Substance 3D tools, or equivalent 3D modeling and texturing software.
  • Experience with Unity3D, Unreal Engine, or comparable real-time game engines.
  • Strong knowledge of real-time optimization, including material budgets, geometry complexity, texture efficiency, and performance constraints.
  • Ability to maintain a consistent visual style while meeting technical requirements and supporting gameplay.
  • Strong communication and collaboration skills, with fluency in English.

Responsabilités

  • Create high-quality stylized environments, including architecture, terrain, props, foliage, and other world-building assets.
  • Translate concept art and visual references into compelling, production-ready environments with strong composition, color, shape language, and atmosphere.
  • Design cohesive spaces that guide player exploration, reinforce environmental storytelling, and maintain clear visual hierarchy.
  • Develop modular asset sets and reusable environment systems to ensure visual consistency and production efficiency across locations.
  • Build and optimize assets throughout the production pipeline, including modeling, UV mapping, texturing, material creation, and level-of-detail implementation.
  • Work with materials, shaders, lighting, and set dressing to achieve the intended artistic direction while meeting real-time performance requirements.
  • Collaborate with Level Designers to ensure environments support gameplay flow, navigation, and readability.
  • Identify and resolve artistic and technical issues directly within the game engine.
  • Partner with Art Directors, Concept Artists, Lighting Artists, and Technical Artists to maintain quality standards and deliver cohesive results.
  • Participate in environment reviews, provide constructive feedback, and support less experienced artists when needed.
  • Identify opportunities to improve workflows, asset reuse, and overall production efficiency.

Connaissances

Environment art
Stylized art
Real-time rendering
English fluency

Outils

Blender
Maya
Substance 3D
Unity3D
Unreal Engine

Description du poste

Jobgether is seeking a Senior Environment Artist to craft stylized, real-time game environments for production-ready worlds. You will translate concepts into immersive environments—architectures, terrains, props, foliage—and collaborate with Art Directors, Level Designers, and Technical Artists to ensure cohesive visual storytelling and efficient workflows.

The role offers fully remote work within an international team, with opportunities for artistic ownership, growth, and long-term

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