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Ocellus is seeking a freelance VFX artist to design real-time visual effects for mobile games using Unity and Unreal Engine. You will create NPR-style textures, meshes and shaders, collaborating across animation and game design to maintain readability and combat pacing.
On-site in Lyon or remote, with 2–3 years of experience in video game production and strong eye for color, timing and stylized art. Proficiency in Niagara, VFX Graph/Shuriken, Blender/Maya, and Photoshop is required.
Reporting to the DTA/Art Director, you will create impactful, stylized visual effects that enhance gameplay and narrative immersion. You will be involved throughout the entire production pipeline, from texture and shader creation to final integration into the game engine, for mobile games developed in Unity, such as Brawl Stars and MO.CO.
Design and create real-time visual effects (magic, explosions, fluids, impacts) that align with a stylized art direction.
Create custom textures, meshes, and shaders for non-photorealistic rendering (NPR) effects.
Work closely with animation and game design teams to ensure excellent gameplay readability and combat pacing (timing and spacing).
Optimize visual effects to maintain a smooth frame rate across all target platforms without compromising visual quality.
Location: On-site in Lyon or remote (it's a freelance opportunity).
Experience: At least 2–3 years of experience in video game or animation production, specializing in real-time VFX.
Game engines: Proficiency in Unreal Engine (Niagara) or Unity (VFX Graph / Shuriken).
3D & 2D software: Blender or Maya, Photoshop.
Artistic sensibility: Strong understanding of color, shape, and timing in stylized art styles