Real-Time VFX Artist for Stylized Mobile Games

Ocellus

Lyon

Hybrid

EUR 65.000 - 101.000

Teilzeit

vor 42 Stunden
Sei unter den ersten Bewerbenden

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Zusammenfassung

Ocellus is seeking a freelance VFX artist to design real-time visual effects for mobile games using Unity and Unreal Engine. You will create NPR-style textures, meshes and shaders, collaborating across animation and game design to maintain readability and combat pacing.

On-site in Lyon or remote, with 2–3 years of experience in video game production and strong eye for color, timing and stylized art. Proficiency in Niagara, VFX Graph/Shuriken, Blender/Maya, and Photoshop is required.

Qualifikationen

  • Location: On-site in Lyon or remote, freelance opportunity.
  • 2–3 years of experience in video game or animation production, specializing in real-time VFX.
  • Proficiency in Unreal Engine (Niagara) or Unity (VFX Graph / Shuriken).
  • Blender or Maya, Photoshop experience required.
  • Strong sense of color, shape and timing in stylized art styles.

Aufgaben

  • Design and create real-time visual effects (magic, explosions, fluids, impacts) for stylized art direction.
  • Create custom textures, meshes, and shaders for NPR effects.
  • Collaborate with animation and game design teams to ensure readability and pacing.
  • Optimize VFX to maintain smooth frame rate across target platforms.

Kenntnisse

Real-time VFX
Stylized art direction
Timing & spacing
Cross-team collaboration

Tools

Unreal Engine (Niagara)
Unity (VFX Graph / Shuriken)
Blender
Maya
Photoshop

Jobbeschreibung

Ocellus is seeking a freelance VFX artist to design real-time visual effects for mobile games using Unity and Unreal Engine. You will create NPR-style textures, meshes and shaders, collaborating across animation and game design to maintain readability and combat pacing.

On-site in Lyon or remote, with 2–3 years of experience in video game production and strong eye for color, timing and stylized art. Proficiency in Niagara, VFX Graph/Shuriken, Blender/Maya, and Photoshop is required.

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