Real-Time 3D Simulation Engineer for Defense AI

Helsing

Paris

On-site

EUR 90,000 - 120,000

Full time

46 hours ago
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Job summary

Helsing is seeking engineers to build and maintain a large-scale, real-time simulation platform. You will model vehicles and actors, integrate high-fidelity domain models, and connect sensor environments within a distributed system.

You will translate mission requirements into reusable simulation models, write production code, and collaborate across teams to deliver impactful results in defence AI projects.

Qualifications

  • Built real simulations beyond toy projects using game engines like Unreal, Unity, Godot.
  • Write production code with proper software engineering discipline.
  • Reason about fidelity vs throughput in simulation workloads.
  • Translate domain expert input into models and behaviours for sims.
  • Judge simulations by outcome, not only passing tests.

Responsibilities

  • Build and maintain simulation platform internals: architecture, replication, multiplayer, profiling, interfaces.
  • Assemble simulated platforms from sensor, communications, situational awareness, effector, and control-loop models.
  • Balance fidelity, throughput and cost; validate with experts and tests.
  • Integrate 3D models, animations, and effects from Content Engineers into the simulation.
  • Investigate simulation bugs to align with reference models.

Skills

Software engineering
Simulation development
Profiling tools
Version control

Tools

Unreal
Unity
Godot

Job description

Helsing is seeking engineers to build and maintain a large-scale, real-time simulation platform. You will model vehicles and actors, integrate high-fidelity domain models, and connect sensor environments within a distributed system.

You will translate mission requirements into reusable simulation models, write production code, and collaborate across teams to deliver impactful results in defence AI projects.

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