Remote AI GPU Simulation Engineer for RL Training

Helsing

Paris

Sur place

EUR 90 000 - 130 000

Plein temps

Il y a 23 heures
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Avantages offerts par ce poste

Relocation support
Learning allowance
Health & wellness benefits
Social events & allowances
Enhanced parental leave
Remote work option during pregnancy

Résumé du poste

Helsing is seeking a high-impact engineer to join the GPU simulation team. You will build a simulator that trains reinforcement-learning agents for air autonomy, model flight dynamics, and scale to thousands of parallel environments. The role sits at the intersection of AI, GPU computing and physics-based simulation.

You will contribute to tooling for RL, improve simulation fidelity, and enable sim-to-real transfer to real hardware, with opportunities to grow into leadership as the team matures.

Qualifications

  • MSc or PhD in Computer Science, ML, Robotics, or Control Engineering.
  • Strong software engineering skills; Python and/or Rust or modern C++, with production deployment experience.
  • Expertise in GPU programming, high-performance simulation, physics or flight dynamics.
  • Own and contribute to a shared library and ecosystem used by the team.
  • Commitment to the mission and real-world impact.

Responsabilités

  • Build, extend, and scale our GPU-based simulator to train reinforcement-learning agents across thousands of parallel environments.
  • Develop tooling that underpins RL training, including domain randomisation.
  • Improve the fidelity and performance of simulation models, from flight dynamics to sensing.
  • Enable sim-to-real transfer by exporting trained policies and assets into downstream simulators and hardware.
  • Collaborate with AI specialists and engineers to align the simulator with training needs and mission-relevant outcomes.

Connaissances

Python
Rust
Modern C++
GPU programming
Reinforcement learning
Flight dynamics
Software engineering
Team collaboration

Formation

MSc/PhD in Computer Science, ML, Robotics or Control Engineering

Outils

CUDA kernels
Taichi
NVIDIA Triton
Helion

Description du poste

Helsing is seeking a high-impact engineer to join the GPU simulation team. You will build a simulator that trains reinforcement-learning agents for air autonomy, model flight dynamics, and scale to thousands of parallel environments. The role sits at the intersection of AI, GPU computing and physics-based simulation.

You will contribute to tooling for RL, improve simulation fidelity, and enable sim-to-real transfer to real hardware, with opportunities to grow into leadership as the team matures.

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