Lighting TD: Photoreal Houdini Lighting & Render Artist

One of Us

Paris

Sur place

EUR 50 000 - 75 000

Plein temps

Il y a 2 jours
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Résumé du poste

One of Us is seeking a Lighting Artist to light shots in Houdini using Arnold, delivering final renders ready for comp with a strong eye for realism and consistency.

You will optimize scenes, manage render passes, and collaborate with the comp, layout and FX teams to ensure lighting aligns with the creative direction and production timelines. Experience with USD/LOPs is a plus; a proactive, detail-oriented, and communicative mindset is essential.

Qualifications

  • Proficient in Houdini (SOP-based lighting workflows) and Arnold rendering.
  • Strong understanding of light, shadow, colour, and photorealism.
  • Solid grasp of AOVs, render settings, and scene management.

Responsabilités

  • Light shots in Houdini using SOP-based workflows and Arnold.
  • Match lighting style, mood, and continuity based on references or templates.
  • Ensure renders hold up in comp by reviewing slap comps and render passes.
  • Address missing data, render issues, or workflow inconsistencies; support the shot with problem-solving and strong integration across departments.
  • Work closely with comp, layout, and FX to align lighting with shot needs.
  • Keep scenes efficient and caches manageable for farm submission; deliver noise-free renders that match the creative direction and are production-ready.
  • Maintain clean lighting scenes with clear naming and version control.
  • Respond to notes from leads and supervisors quickly and effectively; be open to feedback and iterate to reach final quality.
  • Keep the team updated on progress and flag blockers early.
  • Prioritise tasks effectively, keep meetings concise, and work independently on briefs while maintaining team alignment and standards.

Connaissances

Houdini lighting
Arnold rendering
Photorealism
AOVs
USD/LOPs
Render troubleshooting
Lighting automation
Communication
Time management
Collaboration
Problem solving
Adaptability
Attention to detail

Description du poste

One of Us is seeking a Lighting Artist to light shots in Houdini using Arnold, delivering final renders ready for comp with a strong eye for realism and consistency.

You will optimize scenes, manage render passes, and collaborate with the comp, layout and FX teams to ensure lighting aligns with the creative direction and production timelines. Experience with USD/LOPs is a plus; a proactive, detail-oriented, and communicative mindset is essential.

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