Expert Technical Artist - Shader (F/H/NB) [AAA Project]

Ubisoft

Annecy

On-site

EUR 45,000 - 65,000

Full time

33 hours ago
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Job summary

Ubisoft Annecy recherche un Technical Artist pour améliorer les shaders et les pipelines de matériaux, garantir stabilité et performance sur plusieurs plateformes et guider l’équipe sur les contraintes techniques.

Sous la supervision du lead et de l’équipe QA, vous produirez et optimiserez des shaders et des VFX, suivrez les performances et explorerez de nouvelles technologies pour améliorer les workflows de production.

Poste basé sur site à Annecy, contrat permanent, démarrage dès que possible.

Qualifications

  • A déjà travaillé en capacité de Technical Artist aux côtés d’une équipe VFX.
  • À l’aise avec les systèmes de particules (GPU/CPU) et les contraintes.
  • Expérience et intérêt pour le développement et la surveillance des performances sur une production multi-plateformes.
  • Aptitude à résoudre des problèmes, à prendre des décisions, et à communiquer/coopérer efficacement.
  • Le développement de shaders (tout langage ou éditeur nodal) n’a plus de secret pour vous.

Responsibilities

  • Soutenir l’équipe VFX dans l’implémentation des effets visuels, éviter les régressions lors de l’optimisation, proposer des améliorations et créer des tutoriels.
  • Produire et maintenir des shaders et des VFX complexes.
  • Surveiller et optimiser les performances: profiling PC/console et optimisation.
  • Faire office de gardien des contraintes VFX, viser une haute qualité visuelle et performance en collaboration avec les Art Leads, les Technical Directors et QA.
  • Explorer les opportunités d’optimisation et améliorer les workflows de production.
  • Mener des tests et de la R&D pour proposer de nouvelles solutions.

Skills

Technical Artist VFX
Particules GPU/CPU
Performance multiplateformes
Shader development
Engines de jeu
Console development
Résolution de problèmes
FX, Lighting, Rendering

Job description

Description du poste

YOUR DAILY ADVENTURE

The Technical Artist works with their lead to improve the function, stability, scalability, user experience and performance of the shaders and material pipelines. They are gatekeepers of budgets and technical constraints with a focus on shaders, graphics and rendering with which they are expected to inform and guide the team. This is a key support role to provide the best tools and solutions for production.
Responsibilities

  • Support the VFX team in implementing visual effects, ensure there are no regressions when optimising, propose improvements, and create tutorials. Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results
  • Produce and maintain shaders and complex VFX
  • Monitor and optimize performance: PC/Consoles profiling and optimization
  • Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance working collaboratively with Art Leads, Technical Directors and QA
  • Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate)
  • R&D: conduct tests and experimentation to propose new solutions and improvements.
Qualifications
  • You’ve already worked in a Technical Artist capacity alongside a VFX team
  • You are comfortable with particle systems (GPU/CPU) constraints
  • You’ve been working on performance and monitoring on a multi-platform production
  • You have an aptitude for problem solving, decision making, collaboration & communication and have strong organizational skills
  • Shader development (any shader language or node base editor) has no secret for you
  • Experience, Knowledge and interest in multiple areas of game development:
    • Shaders
    • FX
    • Lighting
    • Rendering and Post Processes
    • HLSL
  • Experience with game editors and engines and with console development
  • Being resourceful in finding technical solutions for artistic needs
Informations supplémentaires

Role based on-site at the Annecy Studio
Permanent contract
Start date : as soon as possible

Founded in 1996, Ubisoft Annecy has contributed to many of the Group’s blockbuster franchises, collaborating on series such as Splinter Cell and Assassin’s Creed® , as well as developing major gameplay experiences including the raid for Tom Clancy’s The Division 2® and Ghost Recon Wildlands . We are also proud to have created our own original IPs, Steep and later Riders Republic .

Beyond our AAA productions, we contribute to the Group’s technological innovation through our center of expertise around the Snowdrop game engine, as well as through the Technology Group in collaboration with Ubisoft Montréal.

Located in one of France’s most dynamic regions, Ubisoft Annecy enjoys an exceptional setting between lake and mountains, in the heart of the “Venice of the Alps,” just 30 minutes from Geneva International Airport. As a continuously growing studio, we place employee engagement and teamwork at the center of everything we do. Our ambition is driven by innovation and excellence, with one ultimate goal: delivering outstanding experiences for our players.

Description de l'entreprise

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown !

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