Embedded QA

Gameloft

Paris

Hybride

EUR 55 000 - 85 000

Plein temps

Il y a 15 heures
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Résumé du poste

Gameloft in Paris is building QA foundations for a bold new AA PC/Console project. You will own the quality relationship with our internal QA team, define testing scope, and standardize tools and processes to help developers ship stable builds quickly and confidently.

You will connect the studio with our global internal test team, driving the test strategy, setting up smoke tests across PC and consoles, and automating testing workflows to save time and improve reporting with clear, accessible

Qualifications

  • Comfortable with JIRA, including JQL and building dashboard filters.
  • Python scripting skills, with an interest in AI-assisted testing tools.
  • Knowledge of console TRC (certification/compliance requirements).
  • Familiarity with Unreal Engine and its automated testing systems.
  • Experience setting up smoke tests across PC and console platforms.

Responsabilités

  • Deliver builds to QA, document scope/content, and define testing needs.
  • Build and refine the studio's overall test strategy.
  • Set up and maintain smoke tests across PC and PS5; Switch2/Xbox roadmap.
  • Develop scripting and tooling to speed up and standardize testing.
  • Standardize the ticketing process and be the day-to-day QA contact.
  • Ensure early capture of quality issues with clear reporting.
  • Act as the link between the studio and the global internal test team.

Connaissances

JIRA and JQL
Python scripting
TRC knowledge
Unreal Engine
Smoke tests

Outils

JIRA
Unreal Engine

Description du poste

Join us at a pivotal moment: the launch of pre-production for an ambitious new AA PC/Console project. You will have for mission to build our Studio quality assurance foundations from the ground up.

You will become the studio's ground truth for quality: owning the relationship with our internal QA team, defining what and how we test, and standardizing the tools and processes that let developers turn features into stable, well-tested builds — quickly and with confidence.

What it means on a daily basis

You'll be the link between the studio and our global internal test team, from build handoff to the final bug report.

  • Deliver builds to the QA team, document their scope and content, and define what needs to be tested based on content maturity and test type (progression, compliance, etc.)
  • Build and continuously refine the studio's overall test strategy
  • Set up and maintain smoke tests across PC and PS5 — with Switch2 and Xbox on the roadmap — grounded in console TRC requirements and their implementation in Unreal Engine
  • Develop scripting and tooling (Python, AI-assisted tools) to speed up and standardize testing
  • Standardize the team's ticketing process and act as their day-to-day point of contact, keeping bug reports and build status clearly visible to Producing

What success will look like

A few months in, you'll know the role is working when:

  • Builds are delivered to QA reliably, on time, and clearly documented
  • A test strategy is in place and consistently applied across the distributed team
  • Smoke test coverage is live and expanding across platforms
  • The ticketing process is standardized and saves developers real time
  • Quality issues are caught early, with clear, always-available reporting on bug and build status

Who you would be working with

You'll report to the Producing lead, with daily syncs and a weekly team meeting, and work closely with two other members of the Producing team on a daily basis.

Your internal stakeholders will be:

  • The internal QA team
  • Programming, Art and Game Design teams, to define unit and functional test strategies
  • Internal studio teams building Switch2 and Xbox builds
Qualifications

What you need to succeed

  • Comfortable with JIRA, including JQL and building dashboard filters
  • Python scripting skills, with an interest in building or adapting AI-assisted testing tools
  • Knowledge of console TRC (certification/compliance requirements) and how to implement them
  • Familiarity with Unreal Engine, including its automated testing systems and automation pipelines
  • Experience setting up smoke tests across PC and console platforms

Who you are

You're also highly organized, with a knack for clear, intelligible reporting — able to communicate the state of things at a glance. You're autonomous, comfortable standardizing or improving existing processes, and at ease working with distributed, cross-timezone teams. French and English both come naturally to you, with English increasingly used day to day.

Where this role can take you

This is a foundational role in a discipline the studio is building from scratch, with real, lasting influence on how testing gets done.

You can get full ownership of the quality assurance strategy and process for a title, from pre-production onward

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