Combat Gameplay Designer

Ubisoft Entertainment Inc.

Bordeaux

On-site

EUR 45,000 - 65,000

Full time

8 days ago

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Job summary

Ubisoft Bordeaux is seeking a Combat Game Designer to shape and refine combat systems that align with the game's creative direction and player experience. You will model, tune, and prototype systems, then document and communicate design choices to the combat team and wider production group.

You will collaborate with multidisciplinary teams from concept to release, ensuring quality and scheduling. Experience in combat design, clear gameplay explanations, and a passion for playtesting are

Qualifications

  • Experience as a Combat Designer on at least one released game.
  • Game design experience, particularly with combat systems.
  • Ability to explain gameplay fundamentals and design choices clearly.
  • Strong communication skills across multidisciplinary teams.
  • Ability to work both self-directed and collaboratively.
  • Interest in game mechanics, accessibility, user interfaces, iterative design, and playtesting.

Responsibilities

  • Design combat systems and mechanics aligned with creative direction.
  • Model and tune game systems, including rewards and features, to support engagement.
  • Develop prototypes to test and refine systems before production.
  • Standardize and document combat systems; communicate design choices to teams.
  • Write clear design documents explaining vision and how combat supports it.
  • Collaborate with multidisciplinary teams from concept to release to implement features and assets.

Skills

Combat design
Game design
Communication
Autonomy & collaboration
Playtesting & iteration
Design documentation

Job description

Ubisoft Bordeaux is seeking a Combat Game Designer to shape and refine combat systems that align with the game's creative direction and player experience. You will model, tune, and prototype systems, then document and communicate design choices to the combat team and wider production group.

You will collaborate with multidisciplinary teams from concept to release, ensuring quality and scheduling. Experience in combat design, clear gameplay explanations, and a passion for playtesting are

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