Combat Systems Designer - Permanent, Bordeaux

the hive

Bordeaux

Hybrid

EUR 50,000 - 70,000

Full time

7 days ago
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Job summary

Ubisoft Bordeaux is seeking a Combat Game Designer to create and refine combat systems aligned with the game's creative direction. You will model, tune, prototype, and document systems and collaborate with multidisciplinary teams to deliver features on schedule.

You will write clear design documents, explain gameplay choices, and contribute to prototypes and iterative testing to ensure engaging player experiences. This permanent role is based in Bordeaux, France.

Qualifications

  • Experience as a Combat Designer on at least one released game.
  • Game design experience, particularly with combat systems.
  • Ability to explain gameplay fundamentals and design choices clearly.
  • Strong communication skills across multidisciplinary teams.
  • Ability to work both self-directed and collaboratively.
  • Interest in game mechanics, accessibility, user interfaces, iterative design, and playtesting.

Responsibilities

  • Design combat systems and mechanics that align with the game's creative direction, including 3C and archetypes.
  • Model and tune game systems, including rewards and features, to support player engagement.
  • Develop prototypes to test and refine systems before production, then assess how well they meet design goals.
  • Standardize and document combat systems, and communicate design choices to the combat team and wider production team.
  • Write clear design documents that explain the game’s vision and how combat systems support it.
  • Work with multidisciplinary teams from concept to release to help implement features and assets in the game to the expected quality and schedule.

Skills

Combat design
Game design
Communication
Self-directed
Collaborative work
Playtesting

Job description

Ubisoft Bordeaux is seeking a Combat Game Designer to create and refine combat systems aligned with the game's creative direction. You will model, tune, prototype, and document systems and collaborate with multidisciplinary teams to deliver features on schedule.

You will write clear design documents, explain gameplay choices, and contribute to prototypes and iterative testing to ensure engaging player experiences. This permanent role is based in Bordeaux, France.

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