Sr Level Designer - 6 month contract

Skillsearch

Helsinki

On-site

EUR 83,000 - 124,000

Full time

14 days+

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Job summary

Skillsearch is seeking an experienced Level Designer for a contract role on a mobile third-person extraction shooter. You will own the design of gameplay spaces from concept to production, shaping how players fight, loot, explore and extract in a highly collaborative, fast-paced team.

You will build levels optimized for touch controls, readability, and performance on mobile, while iterating with playtesting data and cross-disciplinary feedback to deliver engaging, replayable spaces.

Qualifications

  • 6+ years of professional level design experience.
  • Experience creating multiplayer or PvP-focused levels.
  • Portfolio demonstrating relevant level design work.

Responsibilities

  • Design and own gameplay spaces from concept to final implementation.
  • Create levels supporting extraction-focused gameplay and varied player strategies.
  • Iterate based on playtesting, data, and feedback.
  • Collaborate with designers, engineers and artists to ensure performance on mobile devices.

Skills

Level design
Multiplayer
PvP
Mobile
Blockout
Playtesting
Collaboration

Job description

Are you an experienced Level Designer with expertise in multiplayer combat spaces, extraction gameplay and third‑person action games?

This is an exciting contract opportunity to join a team developing a mobile third‑person extraction shooter, where you’ll own the design and development of gameplay spaces from initial blockout through to production quality. You’ll help define how players fight, loot, explore and extract in an experience where level design sits at the core of the gameplay loop.

About the role

You will be responsible for creating and refining environments that drive player experiences in a multiplayer extraction‑based action game. Working closely with game designers, engineers and artists, you’ll build spaces that support high‑stakes encounters, meaningful risk‑versus‑reward decisions and varied approaches to combat, looting and extraction.

This is a hands‑on, high‑ownership role within a small and highly collaborative team. You’ll establish clear gameplay intent, make confident design decisions and iterate rapidly based on playtesting, player behaviour and team feedback.

What you’ll be doing
  • Design and own gameplay spaces from concept and blockout through to final implementation.
  • Create levels that support extraction‑focused gameplay, including:
  • Loot routes and decision points.
  • Vertical gameplay and traversal options.
  • Strategic approaches and escape routes.
  • Encounters between players and AI opponents.
  • Build layouts that encourage replayability, fairness and varied player experiences.
  • Design spaces optimised for third‑person combat, touch controls and mobile readability.
  • Playtest frequently and iterate using gameplay feedback, observation and data.
  • Collaborate with combat and systems designers to achieve intended gameplay outcomes.
  • Work alongside engineering teams to ensure levels remain performant on mobile devices.
  • Partner with environment and concept artists to balance visual quality with gameplay clarity.
What we’re looking for
Experience
  • 6+ years of professional level design experience.
  • Experience creating multiplayer or PvP‑focused levels.
  • Proven ownership of levels throughout the production lifecycle.
  • Experience designing for third‑person action or shooter games.
  • Portfolio demonstrating relevant level design work.
Skills
  • Strong understanding of multiplayer level design principles.
  • Ability to create layouts that drive specific player behaviours and gameplay outcomes.
  • Expertise in sightlines, encounter design, navigation and combat flow.
  • Understanding of mobile gameplay constraints including readability, controls and performance.
  • Comfortable working in ambiguous, early‑stage development environments.
  • Strong communication and cross‑disciplinary collaboration skills.
  • Ability to explain and defend design decisions while remaining open to feedback.
  • Iterative mindset with a willingness to test, fail, learn and improve.
Nice to Have
  • Experience working on mobile action games.
  • Experience supporting live‑service titles.
  • Familiarity with data‑informed iteration and playtest‑driven development.
  • Experience working within small, autonomous development teams.
Working styles and behaviours
  • Ownership‑driven and accountable.
  • Comfortable making decisions independently.
  • Highly collaborative across design, art and engineering.
  • Adaptable and resilient in fast‑changing environments.
  • Passionate about multiplayer gameplay and player experience.
  • Focused on iteration and continuous improvement.
  • Play a key role in shaping the core gameplay experience of a new multiplayer title.
  • Own meaningful areas of development from concept through production.
  • Work within a highly collaborative and creative team.
  • Have a direct impact on gameplay quality and player experience.
  • Join a project at a pivotal stage of development.
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