Senior Server Engineer

Redly Games

Finland

On-site

EUR 60,000 - 80,000

Full time

14 days+

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Ownership and autonomy
Flexible hours
Remote-first setup
High-impact role

Job summary

Redly Games, a gaming startup in Finland, is seeking a Server Engineer to lead backend infrastructure for an upcoming mobile adventure game. You'll own the backend strategy and implement scalable solutions for player data, live operations, and analytics. Candidates should possess 6+ years of game development experience, ship live service games, and be proficient in languages like C++ or Python. This is a remote-first position, allowing for flexible working hours and autonomy within a collaborative team. Enjoy direct influence on game development early in the project.

Qualifications

  • 6+ years in game development with significant backend or live service experience.
  • Experience in shipping at least one live service game, preferably mobile.
  • Strong understanding of client-server architecture in gaming.

Responsibilities

  • Architect backend infrastructure and own its implementation.
  • Design and implement server logic for player progression and social features.
  • Set up analytics pipelines and implement LiveOps infrastructure.

Skills

Backend or live service experience
Client-server architecture knowledge
Cloud infrastructure and databases
C++, C#, Python proficiency
Strong communication skills

Tools

PlayFab
Firebase
AWS
Unreal Engine

Job description

Overview

We\'re a small, gaming startup in Finland, looking for an experienced server engineer to own the backend infrastructure and live service systems for our upcoming mobile adventure game, built in Unreal Engine. As the first and only server engineer on the project, you will fully own the backend strategy. You will be the one we count on to make our game work as a live product - from player data and progression to social features, LiveOps, and analytics. You will ensure our systems are scalable, performant, and ready for live service. This is a rare opportunity to join at the early stage of an ambitious project - supported by Supercell - and contribute to both the technical foundation and supporting the creative process of how we build games.

Responsibilities
  • Architect our backend infrastructure and directly own implementation. This could mean integrating services where they make sense, building custom solutions where they don\'t, or a hybrid approach.
  • Design and implement backend infrastructure and server logic for player progression, persistence, economy, social features with appropriate validation, and live service needs.
  • Implement LiveOps infrastructure such as events, remote config, content updates without client deploys.
  • Set up analytics pipelines and event tracking.
  • Support DevOps, CI/CD, and build pipelines as needed.
  • Collaborate with client engineers, artists, and designers on systems that span client and server.
Who We Are Looking For
  • 6+ years in game development with significant backend or live service experience.
  • Shipped at least one live service game (mobile preferred.)
  • Strong understanding of client-server architecture for games.
  • Experience with cloud infrastructure, databases, and backend services - whether building custom solutions or integrating Unreal-compatible services like PlayFab, Firebase, or AWS.
  • Proficiency in backend-relevant languages (C++, C#, Python, etc.)
  • Ability to work independently and make architectural decisions with confidence.
  • Good judgment about trade-offs between building custom solutions, vs. integrating services, etc.
  • Strong communicator who can collaborate across disciplines in a small team.
  • Comfortable with ambiguity and proactive about finding solutions.
  • Familiarity with server-side optimization and cross-platform experience.
  • Familiarity with building LiveOps tooling or internal admin systems.
Nice to Have
  • Unreal Engine-based project development experience.
  • Experience using AI-assisted development tools (ex: Claude Code)
  • Familiarity with generative AI APIs or ML frameworks.
  • Prior experience integrating AI into gameplay systems.
What we offer
  • Ownership and autonomy in your work, within a collaborative team environment.
  • Remote-first setup with flexible hours and async-friendly communication.
  • A high-impact role at an early stage, backed by Supercell.
  • Direct influence on both the game and how we build it.
Location

Finland or Canada only. All of our team members work remote regardless of their location.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Senior Server Engineer, Brawl Stars
Senior Server Engineer, Brawl Stars

Supercell • Helsinki

On-site
EUR 55,000 - 75,000
Senior Server Engineer, Brawl Stars
Senior Server Engineer, Brawl Stars

Supercell Oy • Helsinki

On-site
EUR 90,000 - 130,000
Lead Game Developer (C++) – Live Mobile Game
Lead Game Developer (C++) – Live Mobile Game

Games Factory Talents • Helsinki

Hybrid
EUR 90,000 - 160,000
Healthcare
Lunch benefit
Free gym
+1
Senior Engine Programmer
Senior Engine Programmer

Supercell • Helsinki

On-site
EUR 50,000 - 70,000
Senior Software Engineer, Supercell ID
Senior Software Engineer, Supercell ID

Supercell • Helsinki

Hybrid
EUR 60,000 - 90,000
Senior Backend Engineer - LiveOps for Mobile Game
Senior Backend Engineer - LiveOps for Mobile Game

Redly Games • Finland

On-site
EUR 60,000 - 80,000
Senior Live-Game Backend Engineer
Senior Live-Game Backend Engineer

Supercell Oy • Helsinki

On-site
EUR 90,000 - 130,000
Senior Cloud Engineer
Senior Cloud Engineer

Brawl Stars • Helsinki

On-site
EUR 90,000 - 150,000
Senior Cloud Engineer
Senior Cloud Engineer

Supercell • Helsinki

On-site
EUR 60,000 - 80,000
Senior Automation Engineer
Senior Automation Engineer

Supercell Oy • Helsinki

On-site
EUR 90,000 - 130,000