Senior Interactive Music Systems Designer

Remedy Entertainment

Helsinki

Hybrid

EUR 65,000 - 90,000

Full time

14 days+

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Benefits offered by this job

Hybrid work model
Relocation support
5 weeks paid vacation

Job summary

Remedy Entertainment is seeking a Technical Music Designer to craft interactive music experiences for next‑gen games. You will work with composers and audio designers to turn musical deliveries into dynamic in‑game systems that respond to gameplay, emphasizing the technical implementation over composition.

You will define the music implementation strategy with stakeholders, design tools and pipelines, and help deliver polished audio in a collaborative, hybrid work setup across Espoo/Stockholm

Qualifications

  • Experience implementing music systems in video games.
  • Able to translate composers' visions into gameplay-reactive audio systems.
  • Experience with audio middleware tools (Wwise/FMOD) and DAWs.

Responsibilities

  • Design and implement interactive music systems using Wwise to support dynamic, player-reactive scoring.
  • Define music implementation direction with creative and technical stakeholders.
  • Translate a composer’s vision into a dynamic gameplay audio system.
  • Polish, debug and optimize audio systems for performance and quality.
  • Maintain clear communication to ensure music quality across the project.
  • Provide time estimates for tasks and meet production deadlines.
  • Mentor teammates and contribute to a positive, inclusive team environment.

Skills

Shipped AAA title
Music system implementation
Lua
C#
Python
Team collaboration

Tools

Wwise
FMOD
Pro Tools
REAPER
Nuendo

Job description

Remedy Entertainment is seeking a Technical Music Designer to craft interactive music experiences for next‑gen games. You will work with composers and audio designers to turn musical deliveries into dynamic in‑game systems that respond to gameplay, emphasizing the technical implementation over composition.

You will define the music implementation strategy with stakeholders, design tools and pipelines, and help deliver polished audio in a collaborative, hybrid work setup across Espoo/Stockholm

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