Senior Backend Engineer - LiveOps for Mobile Game

Redly Games

Finland

On-site

EUR 60,000 - 80,000

Full time

14 days+

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Benefits offered by this job

Ownership and autonomy
Flexible hours
Remote-first setup
High-impact role

Job summary

Redly Games, a gaming startup in Finland, is seeking a Server Engineer to lead backend infrastructure for an upcoming mobile adventure game. You'll own the backend strategy and implement scalable solutions for player data, live operations, and analytics. Candidates should possess 6+ years of game development experience, ship live service games, and be proficient in languages like C++ or Python. This is a remote-first position, allowing for flexible working hours and autonomy within a collaborative team. Enjoy direct influence on game development early in the project.

Qualifications

  • 6+ years in game development with significant backend or live service experience.
  • Experience in shipping at least one live service game, preferably mobile.
  • Strong understanding of client-server architecture in gaming.

Responsibilities

  • Architect backend infrastructure and own its implementation.
  • Design and implement server logic for player progression and social features.
  • Set up analytics pipelines and implement LiveOps infrastructure.

Skills

Backend or live service experience
Client-server architecture knowledge
Cloud infrastructure and databases
C++, C#, Python proficiency
Strong communication skills

Tools

PlayFab
Firebase
AWS
Unreal Engine

Job description

Redly Games, a gaming startup in Finland, is seeking a Server Engineer to lead backend infrastructure for an upcoming mobile adventure game. You'll own the backend strategy and implement scalable solutions for player data, live operations, and analytics. Candidates should possess 6+ years of game development experience, ship live service games, and be proficient in languages like C++ or Python. This is a remote-first position, allowing for flexible working hours and autonomy within a collaborative team. Enjoy direct influence on game development early in the project.
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