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Supercell seeks an experienced AI/ML engineer to turn modern models into production-ready features and internal tools for live games at scale.
You will work with AI Platform Engineers, AI/ML engineers, Clients Programmers, Cloud Engineers and collaborate with Data, QA, Engine and game teams. Expect responsibility for end-to-end AI delivery and robust evaluation. Helsinki-based with global collaboration.
Our AI team is looking for an individual who is exceptional at the applied end of the craft: taking modern models and turning them into features and tools that hold up in production, at Supercell scale, under real deadlines.
The challenge at the centre of this role is the distance between a demo and a product. A model that works in a notebook is not a feature that works for hundreds of millions of players, or a tool a game team trusts with their daily work. Help us Close that gap: the evaluation that tells you it's actually good, the latency and cost envelope that makes it viable, the failure modes you find before players do, and the plumbing that makes it boring to operate. We're not looking for someone who wants to train a frontier model. We're looking for someone who gets unreasonable results out of the ones that exist.
We are looking for someone to build and ship: AI features in live games, and the internal tools that give superpowers to Supercellians. Some of that work will take you inside a game or central team for a while, close enough to their craft to build the right thing with them.
In our team, you'll work closely with our AI Platform Engineers, AI/ML engineers, Clients Programmers, Cloud Engineers. You'll also collaborate with other teams including Data, QA, Engine and game teams.
The role requires close collaboration with the other central teams and game teams, so ideally, you’d be based in Helsinki.
That’s it about the role! Below, we’ve gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars . Our mission is to create great games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and indepe