Senior Tools Programmer

WeHireYou

Helsinki

On-site

EUR 90,000 - 130,000

Full time

14 days+
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Benefits offered by this job

Relocation assistance
Office in Helsinki

Job summary

Supercell in Helsinki is seeking a Senior Tools Programmer to join our new Art Pipelines team. You will shape pipeline tools used by artists across game teams, influencing architecture and delivering features from data models to UI and rendering.

You’ll work directly with artists to improve workflows, ensuring tools ship cross-platform on Windows and macOS with native-like experience, and collaborate with engine and game teams on pipeline boundaries.

Qualifications

  • Strong professional experience with C++ in production environments.
  • Proven experience building desktop user interfaces and structuring non-trivial UIs.
  • Experience shipping cross-platform desktop software on Windows and macOS.
  • Solid understanding of graphics fundamentals: coordinate systems, transforms, rendering pipelines.
  • Experience working in a codebase shared by many, with clean APIs and good documentation.
  • Familiarity with AI development tools (Copilot, Cursor, Claude) as part of daily workflow.
  • Ability to communicate clearly with technical and non-technical people.
  • Driven, focused, and delivery-oriented.
  • Genuine desire to help others produce their best work.

Responsibilities

  • Develop and ship features in art pipeline tools used by artists across game teams.
  • Contribute to architecture and technical decisions on subsystems you build, from data models to UI and rendering.
  • Work with artists to translate workflows into tooling improvements.
  • Ship cross-platform on Windows and macOS with native-like feel.
  • Collaborate with engine and game teams on pipeline boundaries.

Skills

C++
Desktop UI
Cross-platform
Graphics fundamentals
Codebase collaboration
AI tools
Communication

Tools

Dear ImGui

Job description

Senior Tools Programmer

We are looking for a Senior Tools Programmer to join our newly formed Art Pipelines team, shaping the technology that supports our artists across game teams. The Art Pipelines team is a small, growing group building art pipelines and pipeline tools that fit the way our artists work. The work is a mix of design and architecture on systems we’re building from the ground up, plus the day-to-day feature delivery, bug fixes, and tickets that come with running a tool team. You’ll have meaningful input on how these tools are structured, how they ship, and how they grow. We expect you to care about the people using the tools as much as the code that runs them.

What You'll Be Doing
  • Develop and ship features in art pipeline tools used by artists across our game teams.
  • Contribute to architecture and technical decisions on subsystems you build, from data models and file formats to UI and rendering.
  • Work directly with artists to understand their workflow pain, and turn it into tools that make their day shorter and their work better.
  • Ship cross-platform on Windows and macOS, and make the experience feel native and solid on both.
  • Collaborate with engine and game teams on the pipeline boundary.
What You Have
  • Strong professional experience with C++ in production environments.
  • Proven experience building desktop user interface, and a clear sense of how to structure a non-trivial user interface.
  • Experience shipping cross-platform desktop software on Windows and macOS, and you know where the pain points are.
  • Solid understanding of graphics fundamentals: coordinate systems, transforms, blending, rendering pipelines, animation.
  • Experience working in a codebase that others depend on: clean APIs, good documentation hygiene, code review discipline.
  • AI development tools (Copilot, Cursor, Claude, etc.) are part of your daily workflow. We treat them as productivity tools, not shortcuts to avoid.
  • Ability to communicate clearly with both technical and non-technical people.
  • Driven, focused, and willing to see projects through delivery.
  • A genuine desire to help others produce their best work.
Would Be Nice if You Also Have
  • Understanding of art pipelines and the day-to-day processes artists work through: what gets exported, where things break, what slows people down.
  • A background or hands-on experience in art, animation, or another creative discipline.
  • Background in animation systems: keyframing, interpolation, curve editors, timelines.
  • Prior experience building creative or content-creation tools, not just end-user applications.
  • Familiarity with immediate-mode UI frameworks (e.g. Dear ImGui) for in-engine tooling, debug overlays, and rapid prototyping.
  • Game engine or 3D engine development experience.
Why This Role Matters

Our artists make content for live games played on a global scale. The tools they use every day shape what’s possible, and what’s painful.

Success in this role means:

  • Tools that artists reach for first.
  • Shorter iteration loops between an idea and what ships in-game.
  • A codebase that your future teammates will gladly inherit.
Where You'll Be

The team is based in our Helsinki office, which is the preferred location for this role as well.

About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

Hey, You Might Love It Here!

Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title

Benefits and Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not Sure if You Should Apply?

Many candidates with great skills and experience second-guess themselves. The bar is high, also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best, The Supercell Recruitment team

Helsinki

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