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Supercell is seeking a Senior Software Engineer to join the Supercell ID product team in Helsinki. You will build the client SDK and player-facing account experiences across iOS, Android and web views, while collaborating with game teams and other departments.
You are comfortable crossing native and web boundaries, learning unfamiliar parts of the stack, and delivering value through data-driven decisions and ownership.
This is a hands‑on product engineering role with significant responsibility for the success of our initiatives. You’ll build player‑facing features in the client SDK embedded in every Supercell game, while helping decide what we should build and how it should work. You’ll collaborate directly with game teams and other teams across Supercell.
Our client codebase is currently a mix of C++, Flutter and web technologies. Supercell's games are built in C++, and much of the integration between the games and the SDK you’d be working on is native code. Player‑facing experiences and flows are currently mostly built with Flutter, while we’re moving toward a future where most of our UX is delivered through webviews.
You’ll work with the codebase as it exists today while helping us make that transition. We don’t expect you to have prior experience with every technology we use. What matters is that you can work across native and web boundaries, learn unfamiliar parts of the stack and choose solutions that work well for players and game teams.
You will work from our Helsinki Studio where most of your core stakeholders and wider team members will be located. We are more in office than remote but have flexibility to work from home when needed.
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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
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Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best,
The Supercell Recruitment team