Sets and Props Modeling Artist

Stimstudio

Santa Cruz de Tenerife

Hybrid

EUR 26,000 - 38,000

Full time

14 days+

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Job summary

Stimstudio in Spain is seeking a 3D artist to model sets and props for Ghost Force Evolution, collaborating with artistic and technical teams under the director's supervision.

You will use Maya and ZBrush to create hard-surface and organic models while meeting deadlines and preserving artistic quality within the production pipeline. Fluency in English is a plus.

Qualifications

  • Solid experience in hard-surface and organic modeling (sets and props) using Maya and ZBrush.
  • Ability to meet deadlines in accordance with quality and style expectations.
  • Ability to work rigorously while respecting technical and pipeline optimization constraints.
  • Ability to work as a team and constructively receive feedback from the lead.
  • Excellent eye for detail, proportions, and aesthetics.

Responsibilities

  • Model sets and props following the defined artistic direction under the Director's supervision.

Skills

Hard-surface modeling
Organic modeling
Set & props modeling
Deadline driven
Team collaboration
Attention to detail
Feedback receptiveness
Modeling aesthetics
Problem solving

Tools

Maya
ZBrush

Job description

Contract: 1-year contract

Responsibilities

As part of the Stim team, you will work in direct collaboration with the artistic and technical teams and under the Director's supervision. You will be responsible for set and props modeling for our project Ghost Force Evolution, following the defined artistic direction.

Required Skills
  • Solid experience in hard-surface and organic modeling (sets and props) using Maya and ZBrush.
  • Ability to meet deadlines in accordance with quality and style expectations.
  • Ability to work rigorously while respecting technical and pipeline optimization constraints.
  • Ability to work as a team and constructively receive feedback from the lead.
  • Excellent eye for detail, proportions, and aesthetics.
Nice to Have
  • Good understanding of volumes, perspective, scale, and architecture.
  • Experience or basic knowledge of set dressing (set layout and dressing).
  • Knowledge and experience in texturing and shading.
  • Fluency in English.
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