Sets and Props Lookdev Artist

Stimstudio

Santa Cruz de Tenerife

Hybrid

EUR 33,480 - 51,336

Full time

14 days+

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Job summary

Stimstudio is seeking a skilled look development artist to craft the final visuals for sets and props on Ghost Force Experience. You will develop shaders and textures, guided by artistic and technical directions, and ensure consistency across departments.

Collaborating with the art director and technical team, you will translate concepts into high-quality visuals, maintain documentation, and contribute to efficient workflows using Katana, Houdini, and related tools. Fluency in French is required.

Qualifications

  • Excellent knowledge of render engines, primarily Arnold.
  • Solid experience with node-based software and architectures (Katana, Gaffer, Houdini, Solaris...).
  • Proficiency with industry-standard texturing tools (Substance Painter, Mari...).
  • Sharp analytical and artistic skills, creativity, and visual problem-solving abilities.
  • Ability to write clear technical documentation for the team (wiki, template setups, etc.).
  • Ability to work in a team, communicate effectively, and manage your time.
  • Fluent in French.

Responsibilities

  • Develop the final visual appearance (lookdev), create and apply shaders and textures for sets and props in accordance with artistic and technical guidelines.
  • Collaborate closely with upstream departments to ensure visual consistency and quality throughout the entire production.

Skills

Arnold
Node-based shading
French language
Team collaboration
Documentation writing

Tools

Katana
Gaffer
Houdini
Solaris
Substance Painter
Mari

Job description

Contract: 1-year contract (Salary based on profile)

ABOUT THE JOB

As part of the Stim team, you will work closely with the Art Director and the technical team to define and develop the visual appearance (look development, shaders, and textures) of sets and props for our current series project, Ghost Force Experience.

MAIN RESPONSIBILITIES
  • Develop the final visual appearance (lookdev), create and apply shaders and textures for sets and props in accordance with artistic and technical guidelines.
  • Collaborate closely with upstream departments to ensure visual consistency and quality throughout the entire production.
REQUIRED SKILLS
  • Excellent knowledge of render engines, primarily Arnold.
  • Solid experience with node-based software and architectures (Katana, Gaffer, Houdini, Solaris...).
  • Proficiency with industry-standard texturing tools (Substance Painter, Mari...).
  • Sharp analytical and artistic skills, creativity, and visual problem-solving abilities.
  • Ability to write clear technical documentation for the team (wiki, template setups, etc.).
  • Ability to work in a team, communicate effectively, and manage your time.
  • Fluent in French.
NICE TO HAVE
  • In-depth proficiency in Gaffer / Katana / Solaris.
  • Knowledge and mastery of Houdini.
  • Knowledge of Python, OSL, or other scripting languages to optimize lookdev tools and workflows.
  • Fluency in English.
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