Lookdev Supervisor

Stimstudio

Santa Cruz de Tenerife

Híbrido

EUR 70.000 - 90.000

Jornada completa

14 días+
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Descripción de la vacante

Stimstudio in Santa Cruz de Tenerife is seeking a Lookdev Supervisor to lead the Lookdev and Texturing artist team for the animated series Ghost Force. You will translate 2D concepts into high-quality 3D shaders and textures, reporting to the Director and Technical Management.

You will define the final look with the Art Director, collaborate across departments to ensure smooth asset pipelines, and implement workflows and documentation to standardize production.

Formación

  • 5+ years in animation or VFX in a senior/lead lookdev role.
  • Mastery of look development, shading, texturing, and Arnold.
  • Experience with node-based lookdev software (Katana, Gaffer, Houdini, Solaris).
  • Proven team management and coordination of 3D artists.
  • Excellent communication to bridge art, R&D/Pipeline and production.
  • Fluent in French and English.

Responsabilidades

  • Supervise and mentor the Lookdev and Texturing team.
  • Define and validate final look of characters, sets, and props.
  • Collaborate with other departments to ensure asset pipeline.
  • Implement workflows, material templates, and technical docs.
  • Guarantee shader optimization and asset efficiency for rendering.
  • Anticipate technical/art challenges and propose tools.
  • Foster a positive, collaborative work environment.

Conocimientos

Team leadership
Lookdev mastery
Arnold render
Node-based lookdev
Communication skills
French & English

Herramientas

Katana
Gaffer
Houdini
Solaris

Descripción del empleo

Project: Series - Ghost Force
Location: Santa Cruz de Tenerife, Canary Islands (on-site position)
Start date: As soon as possible (ASAP)

Contract: Long-term contract (Salary based on profile)

ABOUT THE JOB

Join the Stim team as a Lookdev Supervisor on the animated series Ghost Force.
Reporting to the Director and Technical Management, you will be the technical and artistic guardian of the project's overall visual look. You will lead the lookdev artist team to translate 2D concepts into high-quality, optimized 3D shaders and textures.

MAIN RESPONSIBILITIES
  • Supervise, guide, and mentor the Lookdev and Texturing artist team by providing clear and constructive feedback.
  • Define and validate the final look (shading, texturing, materials) of characters, sets, and props in close collaboration with the Art Director and the Director.
  • Actively collaborate with other departments to ensure a smooth transition of assets through the pipeline.
  • Implement workflows, material templates, and technical documentation to standardize production.
  • Guarantee the technical optimization of shaders and asset efficiency for rendering (Arnold, Gaffer...), while keeping schedules on track.
  • Anticipate technical or artistic challenges related to lookdev and propose creative solutions or tailored tools.
  • Foster a positive, collaborative, and motivating work environment within your team.
REQUIRED SKILLS
  • Minimum of 5 years of experience in the animation or VFX industry, with a solid track record in a similar role or as a Lead Lookdev Artist.
  • Excellent technical and artistic mastery of look development, shading, texturing, and render engines (primarily Arnold).
  • In-depth knowledge of node-based software and architectures applied to lookdev/lighting (Katana, Gaffer, Houdini, Solaris...).
  • Proven experience in managing, motivating, and coordinating a team of 3D artists.
  • Excellent communication skills to bridge the gap between artistic teams, the R&D/Pipeline department, and production managers.
  • Fluent in both French and English.
NICE TO HAVE
  • Strong visual culture and thorough understanding of color management (ACES / OCIO) and color spaces.
  • Knowledge of scripting languages (Python, OSL, VEX) to contribute to the optimization and automation of lookdev workflows.

Please include your CV, cover letter, and your demo reel/portfolio demonstrating your technical and artistic expertise in lookdev.

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