Senior Software Engineer - Low Level Systems - C++

Electronic Arts

Madrid

Presencial

EUR 90.000 - 130.000

Jornada completa

Hace 4 días
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Descripción de la vacante

Electronic Arts, Madrid, is seeking a Senior Systems Software Engineer for EA SPORTS to architect and scale core engine foundations in Unreal Engine for the American Football franchise.

You will lead performance improvements for memory footprint, threading, and networked game architecture, delivering data-driven live service systems and guiding multiple teams toward scalable, reliable functionality.

Formación

  • 10+ years of C++ experience for large-scale systems.
  • 5+ years in Unreal Engine architecture, performance and multithreading.
  • Experience with parallel programming and multi-processor hardware in game development.
  • Advanced debugging skills for client/server multiplayer in Unreal Engine.

Responsabilidades

  • Develop complex engine systems in Unreal Engine aligned with roadmaps and team goals.
  • Define per-system frame budgets, establish performance metrics, and guide multiple teams to meet benchmarks.
  • Create data-driven live service systems for asset streaming, patching strategies, and live-data synchronization.

Conocimientos

C++
Unreal Engine architecture
Parallel programming
Multithreading
Performance debugging

Descripción del empleo

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Job Summary:

At Electronic Arts, we inspire the world to play by creating immersive, high-quality games that connect millions globally. As a Senior Systems Software Engineer for EA SPORTS in Madrid, you will guide us in architecting and scaling the core foundations of our American Football franchise within Unreal Engine. You will join a collaborative, inclusive team dedicated to improving player experiences and shaping the future of sports gaming. Reporting to the Technical Director, you will help us deliver scalable systems that empower our development teams and delight players worldwide.

Responsibilities:

You will develop complex engine systems in Unreal Engine, aligning with our technical roadmaps and team goals.

You will define and manage per-system frame budgets, establish performance metrics, and provide technical guidance to ensure benchmarks are met across multiple teams.

You will implement and scale foundational engine systems for a performance-critical, networked game architecture, improving memory footprint and stability.

You will create data-driven systems to support live service updates, including asset streaming, patching strategies, and live-data synchronization.

Required Qualifications:

10+ years of experience with C++, including best practices and architectural considerations for large-scale systems.

5+ years of experience with Unreal Engine architecture, covering primary systems, performance management, memory optimization, and multithreading strategies.

Experience with parallel programming, resource management, and multi-processor hardware architecture in game development.

Advanced debugging skills for client/server multiplayer games, including profiling and resolving performance bottlenecks within Unreal Engine.

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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