Principal Level Designer: F2P, Data-Driven, Unity

Zynga

Barcelona

Hybrid

EUR 65,000 - 90,000

Full time

14 days+

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Benefits offered by this job

Hybrid work in Barcelona
25 days annual leave
Private medical insurance
Disability and life insurance
Latest iOS or Android device
Free language lessons
Spotify Premium
Social events
Employee stock purchase plan
Free breakfast, lunch, and coffee
Onsite physiotherapist and hairdresser

Job summary

Zynga seeks a Principal Level Designer for its Social Point studio to shape the level design strategy of a Free-to-Play title. You will create levels, analyze data to guide decisions, and work with product leads, designers, and engineers to deliver engaging gameplay while balancing difficulty and pacing.

The role emphasizes ownership, collaboration, and continuous improvement, within a hybrid Barcelona setup.

Qualifications

  • Experience designing levels for free-to-play games with strong level flow, pacing and challenge balancing.
  • Data-driven mindset with experience using Tableau and Excel to analyze data and support design decisions.
  • Working knowledge of Unity or Unreal Engine.
  • Passionate gamer with deep knowledge of casual F2P games and player motivations.
  • Proactive, detail-oriented problem solver who can independently tackle design challenges.
  • Collaborative team player with strong English communication skills.

Responsibilities

  • Benchmarking and setting quality goals based on industry benchmarking.
  • Create new levels using various tools following high-level objectives set by Product Leads.
  • Continuously improve level quality and fun factor; identify game weak points and propose solutions.
  • Analyze levels data to deliver insights and propose improvements; analyze economy impact of boosters and in-game currency.
  • Own the level creation process; collaborate with developers and artists to implement new features and systems.
  • Improve and streamline the production content pipeline; document the level creation pipeline, and track bugs/QA.
  • Determine level design strategy including layout, timing, gameplay elements, difficulty, and overall fun factor.

Skills

Level design for F2P games
Data-driven design
Unity or Unreal Engine
English communication skills
Collaborative team player

Tools

Tableau
Excel

Job description

Zynga seeks a Principal Level Designer for its Social Point studio to shape the level design strategy of a Free-to-Play title. You will create levels, analyze data to guide decisions, and work with product leads, designers, and engineers to deliver engaging gameplay while balancing difficulty and pacing.

The role emphasizes ownership, collaboration, and continuous improvement, within a hybrid Barcelona setup.

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