Immersive Environment Texture Artist — Pioneering VFX

Skydance Media

Madrid

Presencial

EUR 30.000 - 52.000

Jornada completa

14 días+
Generador de candidaturas

Una candidatura completa en un minuto: currículum y carta de presentación adaptados, listos para enviar.

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Descripción de la vacante

Skydance Animation is seeking an Environment Surfacing Artist to contribute to the visual development of the production, collaborating with the Production team, Art Director, and Supervisors to deliver a visually impressive result.

You will create textures for environments using photographic references, hand-painted methods, and procedural workflows with Substance 3D tools, while ensuring UV accuracy and adherence to the show's visual style.

Formación

  • 3–5 years in VFX or animation industries.
  • Experience with texture creation in a production pipeline.
  • Strong knowledge of UV creation and layout.

Responsabilidades

  • Creates textures using photos, hand-painting, existing assets, and procedural workflows.
  • Paints stylized textures based on concept art while matching the show's visual style using Substance and Photoshop.
  • Produces procedural textures with Substance 3D Designer.
  • Adapts to multiple artistic styles and maintains UV accuracy.
  • Demonstrates solid understanding of UVs, shading, and material properties.
  • Authors and adjusts materials in standard and procedural shading workflows.
  • Keeps up with current art/tech trends to support production.
  • Collaborates with team and follows lead guidance.

Conocimientos

3-5 years VFX/animation experience
UV creation & layout
English proficiency
Artistic/technical aptitude

Herramientas

Substance 3D Paint
Substance 3D Designer
Mari
Renderman
Arnold
Houdini
Solaris
Katana
USD
OSL

Descripción del empleo

Skydance Animation is seeking an Environment Surfacing Artist to contribute to the visual development of the production, collaborating with the Production team, Art Director, and Supervisors to deliver a visually impressive result.

You will create textures for environments using photographic references, hand-painted methods, and procedural workflows with Substance 3D tools, while ensuring UV accuracy and adherence to the show's visual style.

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