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Skydance Animation is seeking an Environment Surfacing Lead to steer a team of surfacing artists, defining look, textures and materials for environments and props. You will brief the team, review outputs, and ensure deadlines and quality align with the show's artistic direction.
You will collaborate with Production Designer, Supervisor, and Lighting to deliver high-end textures—stylized and photorealistic—using USD, Substance Painter/Designer, Houdini, RenderMan, and RizomUV.
Skydance offers a dynamic, inclusive, and ever‑evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements is demonstrated within each pillar of the company.
At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
While all Animation studios look to hire people who are creative and hard‑working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.
As an Environment Surfacing Lead, you will be leading a team of surfacing artists to ensure the quality and deadlines are met. You will be responsible for briefing the team, communicating notes and implementing the look of the show in the department, being the link between the Supervisor and the team. You will work with the Production team, Production Designer, Art Director and Environment Supervisor to create the desired look for the environments and props that may reflect any of a wide variety of styles. You will contribute to the creation of materials, textures, and surface aesthetics (both stylized and realistic) using modern workflows based on USD, Substance Painter/Designer, Houdini, RenderMan, and RizomUV.