UI/UX Designer (Mid/Senior)

SYBO Games

København

On-site

DKK 60,000 - 80,000

Full time

14 days+
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Benefits offered by this job

Home-office budget
Delicious lunch buffet
Healthy snacks
Social events

Job summary

SYBO Games in Copenhagen is seeking a Mid/Senior UI/UX Designer to enhance player experiences in Subway Surfers. As part of the Miniclip family, SYBO aims to create playful moments for users while evolving the visual experience of their popular game.

The ideal candidate will have a strong portfolio showcasing expertise in UI design for games, wireframing, and proficiency in tools like Figma and Unity. This hybrid role allows collaboration with a diverse team dedicated to creativity and player satisfaction.

Qualifications

  • Strong portfolio demonstrating solid UI design work for games.
  • Ability to create wireframes, user flows, mockups, and final designs.
  • Proficient in designing and animating high-quality UI elements.

Responsibilities

  • Refine and improve existing UI/UX to elevate player engagement.
  • Design intuitive UI screens and interactions.
  • Create UX wireframes, user flows, and prototypes.
  • Ensure a consistent visual style and user experience.
  • Optimize UI implementations for performance.

Skills

UI design for games
Wireframe creation
Proficiency in Figma
Unity usage
User flow design

Tools

Figma
Unity

Job description

UI/UX Designer (Mid/Senior) – SYBO

SYBO is part of the Miniclip family and known for the widely popular game, Subway Surfers – the most downloaded mobile game in the world, with over four and a half billion downloads. Located in the heart of Copenhagen, we aim to create playful moments that inspire our fans to care.

Some games chase trends. Subway Surfers helped define an entire genre.

Now, we’re looking for a UI/UX Designer to help shape what comes next.

Come help evolve the visual experience of Subway Surfers, designing new features, game modes, and player journeys while continuously improving the experience that keeps players coming back.

Responsibilities
  • Actively refine and improve existing UI/UX to elevate player engagement and satisfaction, ensuring Subway Surfers remains intuitive, modern, and enjoyable to play.
  • Design and implement intuitive, engaging UI screens, assets, and interactions for new and existing features.
  • Create UX wireframes, user flows, and prototypes to support feature development and player experiences.
  • Help shape the visual direction of the game’s interface, evolving and modernizing the experience, while staying true to the Subway Surfers brand.
  • Ensure a consistent visual style, tone, and user experience across all UI elements.
  • Create and maintain UI documentation, design systems, and style guides to support consistency and scalability.
  • Optimize UI implementations to ensure smooth performance across a wide range of mobile devices.
Life at SYBO
In your first month

You’ll get to know the team, the game, and the players that have made Subway Surfers one of the most successful mobile games in the world. You’ll be introduced to our tools, workflows, and ways of working while building relationships across the studio. With support from your teammates, you’ll begin contributing to your first projects and quickly find your footing as part of the team.

Within 3 months

You’ll start taking ownership of more impactful work across the game, designing engaging interfaces and helping improve the player experience through thoughtful UI/UX solutions. You’ll collaborate closely with the team to iterate on designs based on player feedback, insights, and performance data.

By 12 months

You’ll be a trusted contributor to the future of Subway Surfers, able to lead individual UI/UX initiatives across major features. At this point, your contributions to the UI style guide and visual framework will have enabled a smoother collaboration across teams, ensuring Subway Surfers will remain an evergreen.

Requirements
  • A strong portfolio demonstrating solid UI design work for games, with clear examples of creating intuitive, polished, and engaging player experiences.
  • Strong ability to create wireframes, user flows, mockups, and polished final designs that effectively balance player needs and business goals.
  • Skilled at designing, rendering, and animating high-quality UI elements that bring personality and clarity to the player experience.
  • Advanced proficiency with modern UI/UX and prototyping tools, particularly Figma.
  • Experience working with Unity and a solid understanding of UI implementation.
Bonus Points
  • Knowledge of conducting user research and translating player insights into actionable design improvements.
  • Experience working on large-scale live service mobile games.
About SYBO

We’re SYBO, the mobile games studio behind the legendary Subway Surfers, with over 4.5 billion downloads worldwide! Join our team in the heart of Copenhagen, where creativity flourishes in our new, state‑of‑the‑art studio.

If you join us, you’ll have the opportunity to dive into exciting and creative projects alongside a diverse group of like‑minded colleagues from over 40 countries across the globe.

We truly believe you perform your best when you have the equipment you need – our IT team is always on hand to ensure you have access to the latest tools and gear, enabling you to be at your best – even remotely with a home‑office budget! We also pride ourselves in taking care of your well‑being, offering a delicious lunch buffet, a variety of healthy snacks, and regular social events to keep the energy flowing.

Not in Copenhagen? No problem! We have in‑house relocation specialists who will help you relocate and feel right at home in Copenhagen and at SYBO!

SYBO is committed to providing equal opportunities to all applicants, regardless of race, religion, sex, national origin, age, disability, genetic information, marital status, sexual orientation, gender identity or expression, or any other characteristic protected by applicable law.

Locations

Copenhagen

Remote status

Hybrid

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