Senior Technical Artist — AI Pipelines in Unity/Blender

The Hub/Danske Bank

København

On-site

DKK 650,000 - 800,000

Full time

14 days+
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Benefits offered by this job

Pension and private health insurance
Relocation package
Daily breakfast and lunch
Danish lessons
Progression talks and workshops

Job summary

Tactile is expanding its team and seeking a Senior Technical Artist to bridge art and engineering, creating scalable tools and pipelines for faster content production. You will shape AI-assisted workflows, ensure assets meet quality standards, and collaborate with artists and engineers to push our games forward.

Based on-site in Copenhagen, relocation support is offered for candidates joining from outside Denmark. You will join a diverse team and influence production efficiency across projects.

Qualifications

  • Around 2 years of experience as Technical Artist/Technical Designer or similar in game development.
  • Experience with Unity and a solid understanding of game asset pipelines.
  • Experience with Blender and 3D content workflows.
  • Hands-on experience with generative AI tools (e.g., Stable Diffusion, ComfyUI, or AI-powered plugins).
  • Understanding of integrating AI-assisted tools, scripting, or automated pipelines into production workflows.

Responsibilities

  • Develop tools and workflows to improve content creation and integration for artists and engineers.
  • Work with Unity and Blender to ensure assets are prepared and optimized for games.
  • Explore AI-assisted workflows and identify opportunities to improve production efficiency.
  • Establish best practices for asset creation and technical workflows.
  • Stay updated on emerging technologies and share learnings with the team.

Tools

Blender
Unity
3D content workflows
Generative AI
AI integration

Job description

Tactile is expanding its team and seeking a Senior Technical Artist to bridge art and engineering, creating scalable tools and pipelines for faster content production. You will shape AI-assisted workflows, ensure assets meet quality standards, and collaborate with artists and engineers to push our games forward.

Based on-site in Copenhagen, relocation support is offered for candidates joining from outside Denmark. You will join a diverse team and influence production efficiency across projects.

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