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Playdead in Copenhagen, Denmark, is seeking an experienced Technical Artist to join the art team. You will support artists with the technical art pipeline, developing simulated systems for an open world and acting as a bridge between art and other disciplines to bring the world to life.
You will work with Unreal Engine 5, shader graphs, blueprint tooling and environmental simulations such as weather and water.
We are seeking an experienced Technical Artist to join Playdead’s art team. The ideal candidate will have strong technical skills working with Unreal Engine, who thrives on finding innovative solutions to the challenges of simulating a large, fully open world game.
Your responsibility as a Technical Artist will be to support other artists on the team with the technical aspects of the art pipeline, develop various simulated systems in an open world, and act as a bridge between art and other disciplines. This may include the creation of Unreal shader graphs, the development of blueprint‑based tooling, working with environmental simulations (such as weather, water, sand, etc), and generally assisting with all technical art challenges in our open world game. You will work closely with the animators, programmers, sound designers and artists at Playdead. We are looking for a colleague who enjoys setting their own goals and taking responsibility for their own schedule.
We are working within a highly focused and ambitious vision, which requires adapting to the existing visual style while contributing your own ideas. More than anything, we are looking for someone excited about all facets of game development and passionate about gaming overall.