Experienced Technical Artist

Playdead

København

On-site

DKK 450,000 - 650,000

Full time

14 days+

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Job summary

Playdead in Copenhagen, Denmark, is seeking an experienced Technical Artist to join the art team. You will support artists with the technical art pipeline, developing simulated systems for an open world and acting as a bridge between art and other disciplines to bring the world to life.

You will work with Unreal Engine 5, shader graphs, blueprint tooling and environmental simulations such as weather and water.

Qualifications

  • Experience with Unreal Engine 5 is required.
  • Professional working experience in 3D game production.
  • A strong portfolio of work demonstrating mastery in technical art.
  • Comfortable using digital tools to solve open world visual challenges with a stylized realism.
  • Willing to relocate to Copenhagen, Denmark with relocation support.

Responsibilities

  • Working within a small but dynamic art team, supporting the technical aspects of the art pipeline.
  • Developing and supporting environmental simulations (water, weather, sand, etc.).
  • Being the technical bridge between art, animation, programming and sound to bring the world to life.
  • Collaborating with a dedicated team with high ambitions about visual and thematic design.

Skills

Unreal Engine 5
3D game production
Technical art portfolio
Stylized realism
Relocation willing

Tools

Shader graphs
Blueprint tooling
Environmental simulations

Job description

We are seeking an experienced Technical Artist to join Playdead’s art team. The ideal candidate will have strong technical skills working with Unreal Engine, who thrives on finding innovative solutions to the challenges of simulating a large, fully open world game.

Your responsibility as a Technical Artist will be to support other artists on the team with the technical aspects of the art pipeline, develop various simulated systems in an open world, and act as a bridge between art and other disciplines. This may include the creation of Unreal shader graphs, the development of blueprint‑based tooling, working with environmental simulations (such as weather, water, sand, etc), and generally assisting with all technical art challenges in our open world game. You will work closely with the animators, programmers, sound designers and artists at Playdead. We are looking for a colleague who enjoys setting their own goals and taking responsibility for their own schedule.

We are working within a highly focused and ambitious vision, which requires adapting to the existing visual style while contributing your own ideas. More than anything, we are looking for someone excited about all facets of game development and passionate about gaming overall.

What will you be doing?
  • Working within a small but dynamic art team, supporting the technical aspects of the art pipeline.
  • Developing and supporting environmental simulations, such as water, weather, sand, etc.
  • Being the technical bridge between art, animation, programming and sound to help bring an immersive world to life.
  • Collaborating with a dedicated team with high ambitions about visual and thematic design.
Required Skills
  • Experience with Unreal Engine 5 is required.
  • Professional working experience within 3D game production.
  • A strong portfolio of work demonstrating mastery in various aspects of technical art.
  • Comfortable using digital tools and software to find innovative solutions for simulating an open world game, with an art style described as "stylized realism".
  • This is a full‑time position at our studio in Copenhagen, Denmark, so you need to be willing to relocate (we offer full relocation support).
Desired Skills
  • Some experience and competence with C++ is highly preferred.
  • Great communication skills and the ability to work effectively on shared projects.
  • Familiarity with other major game engines.
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