Senior Shader Systems Engineer – Cross-Platform Graphics

Unity

København

On-site

DKK 684,000 - 1,026,000

Full time

14 days+
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Job summary

Unity is seeking a Senior Graphics Engineer in the Shader Systems team in Copenhagen to advance the shader toolchain and enable cross-platform shader workflows. You will tackle runtime variant handling, compiler systems, and shader definitions.

You will collaborate with graphics teams to improve workflows for artists and shader authors, ensure performance and stability, and contribute to shading features across platforms.

Qualifications

  • Proven experience in C++ and shader programming.
  • Strong knowledge of real-time 3D graphics.
  • Experience with cross-platform shader workflows.

Responsibilities

  • Develop and maintain high-quality shader management systems.
  • Improve performance, testability and stability.
  • Collaborate with multi-functional teams to bring engine features to all platforms.
  • Ensure shaders run across platforms, render pipelines, and performance levels.

Skills

C++
Shader languages
Real-time 3D graphics
Graphics APIs

Job description

Unity is seeking a Senior Graphics Engineer in the Shader Systems team in Copenhagen to advance the shader toolchain and enable cross-platform shader workflows. You will tackle runtime variant handling, compiler systems, and shader definitions.

You will collaborate with graphics teams to improve workflows for artists and shader authors, ensure performance and stability, and contribute to shading features across platforms.

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