Senior Shader Systems Engineer

ironSource

København

On-site

DKK 684,000 - 855,000

Full time

14 days+
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Job summary

Unity is seeking a Senior Graphics Engineer for the Shader Systems team in Copenhagen. You will develop and maintain high-quality shader management systems and collaborate with graphics teams to extend engine features across platforms.

Responsibilities include improving performance and stability, creating automated tests, and enabling shaders to run on diverse pipelines and devices. Strong C++ and shader language experience is required.

Qualifications

  • Demonstrated programming skills in C++ and modern shader languages.
  • Knowledge of real-time 3D graphics and modern graphics APIs.
  • Ability to collaborate with developers, customers, and leadership, both verbally and via documentation.

Responsibilities

  • Develop and maintain high-quality and performant shader management system
  • Maintain existing systems, improving performance, testability and stability
  • Work with multi-functional teams to bring new engine features to all platforms
  • Enable Unity shaders to work across platforms, render pipelines, and performance levels
  • Build automated tests for new features and bug fixes

Skills

C++ programming
Shader languages

Tools

DXC
Slang

Job description

Unity is seeking a Senior Graphics Engineer for the Shader Systems team in Copenhagen. You will develop and maintain high-quality shader management systems and collaborate with graphics teams to extend engine features across platforms.

Responsibilities include improving performance and stability, creating automated tests, and enabling shaders to run on diverse pipelines and devices. Strong C++ and shader language experience is required.

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