Graphics Engineer, Lighting & Rendering — Equity Eligible

Unity Technologies Aps

København

On-site

DKK 577,000 - 722,000

Full time

14 days+
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Benefits offered by this job

Health insurance
Life insurance
Disability insurance
Commute subsidy
Employee stock ownership
Retirement plans
Vacation & personal days
Parental leave
Office snacks
Wellbeing programs

Job summary

Unity Technologies ApS is seeking a Graphics Engineer for the Lighting team to maintain and extend rendering features in the Scriptable Render Pipeline. You will collaborate across disciplines to deliver scalable real-time rendering for high-end and mobile platforms.

The role emphasizes proficiency in GPU programming, C#, and modern graphics APIs, with opportunities to work on ray tracing and path tracing techniques within a large, sophisticated codebase.

Qualifications

  • Proficiency in GPU programming using HLSL
  • Knowledge of modern GPU architectures
  • Hands on experience with developing rendering techniques
  • Experience delivering on goals in an agile environment
  • Good C# programming skills
  • Proactive, solution-oriented mindset with an interest in innovative rendering technologies
  • Hands-on experience working with the Unity engine
  • Practical experience of working in large, sophisticated codebases
  • Previous work in the visual effects and/or games industry
  • Experience with ray tracing and path tracing algorithms
  • Shipped games on game consoles and/or mobile devices
  • An understanding of modern graphics APIs like DX12, Metal and Vulkan
  • Familiarity of the rendering equation and understanding of the underlying math
  • Experience with cross-platform, multi-threaded, C++ codeBase

Responsibilities

  • The range of technologies you could work with cover artist-facing features for rendering: direct lighting, indirect diffuse and specular lighting, ray tracing, shadow mapping and more as well as evolving and optimizing our rendering architecture
  • Closely collaborate with other developers, technical artists and product designers to extend existing or create new end-to-end graphics workflows that will perform well on high-end platforms as well as on mobile for scalable real-time rendering
  • Investigate and fix bugs
  • Create automated tests for new or existing features
  • Be part of a development team that champion high engineering standards and deliver maintainable code

Skills

GPU programming (HLSL)
Modern GPU architectures
C# programming
Unity engine experience
Ray/path tracing
Graphics APIs DX12/Metal/Vulkan
Multi-threaded C++
Agile environment
Rendering techniques
Shipped games experience

Job description

Unity Technologies ApS is seeking a Graphics Engineer for the Lighting team to maintain and extend rendering features in the Scriptable Render Pipeline. You will collaborate across disciplines to deliver scalable real-time rendering for high-end and mobile platforms.

The role emphasizes proficiency in GPU programming, C#, and modern graphics APIs, with opportunities to work on ray tracing and path tracing techniques within a large, sophisticated codebase.

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