Lighting Graphics Engineer – Real-Time Rendering

Unity

København

On-site

DKK 577,000 - 722,000

Full time

14 days+
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Benefits offered by this job

Health insurance
Stock options
Pension plan
Generous vacation days

Job summary

Unity is seeking a Graphics Engineer for the Lighting team to maintain and extend the Scriptable Render Pipeline and help build new features. You will work across rendering areas like direct lighting, shadows, and ray tracing, collaborating with developers, artists, and product designers to deliver scalable graphics workflows for multiple platforms.

The role offers a permanent position with opportunities to grow as a key contributor to Unity Engine and Editor graphics features.

Qualifications

  • Proficiency in HLSL for GPU shading.
  • Knowledge of modern GPU architectures.
  • Experience developing rendering techniques.
  • Proven ability to deliver goals in Agile environments.
  • Strong C# programming skills.

Responsibilities

  • Maintain and extend Scriptable Render Pipeline features.
  • Collaborate with developers, artists, and designers to extend workflows.
  • Investigate and fix rendering bugs.
  • Create automated tests for new or existing features.
  • Uphold high engineering standards and maintainable code.

Skills

HLSL programming
GPU architectures
Rendering techniques
Agile delivery
C# programming
Unity engine knowledge
Cross-team collaboration

Tools

Unity engine

Job description

Unity is seeking a Graphics Engineer for the Lighting team to maintain and extend the Scriptable Render Pipeline and help build new features. You will work across rendering areas like direct lighting, shadows, and ray tracing, collaborating with developers, artists, and product designers to deliver scalable graphics workflows for multiple platforms.

The role offers a permanent position with opportunities to grow as a key contributor to Unity Engine and Editor graphics features.

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