Senior Gameplay Programmer — Unity/C# with Design Ownership

Triband

København

Hybrid

DKK 900,000 - 1,200,000

Full time

11 days ago
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Benefits offered by this job

Ambitious projects
Great games impact
Playful environment
Growth budget
Social activities
Daily lunch
Paid vacation 6w
Parental leave
Pension & health
Coffee culture

Job summary

Triband, based in central Copenhagen, seeks a Senior Gameplay Programmer to build and ship gameplay features in Unity/C#. The role blends coding (about 60%) and game design (about 40%), with ownership from idea to release within a close-knit team.

You will contribute to WHAT THE CAR? and collaborate across disciplines to create fun, robust gameplay systems that remain maintainable and performant over time.

Qualifications

  • 8+ years of commercial game development experience with at least two shipped games.
  • Strong Unity and C# skills with the ability to navigate a shared codebase.
  • Care for stability, performance, and long-term maintainability of systems.
  • Genuine value in collaboration and close team work.
  • Open to others' ideas and constructive feedback.

Responsibilities

  • Build and ship gameplay code end-to-end in Unity/C# within a live environment.
  • Generate design ideas, discuss tradeoffs, and iterate with the team.
  • Keep the game healthy by fixing bugs and documenting findings.
  • Extend and refine existing mechanics for robustness and enjoyment.
  • Collaborate in a small cross-disciplinary team to reach goals.
  • Prototype and embrace iteration and refactoring where needed.

Skills

C# programming
Gameplay programming
Strong Unity knowledge
Code ownership
Team collaboration

Tools

Unity

Job description

Triband, based in central Copenhagen, seeks a Senior Gameplay Programmer to build and ship gameplay features in Unity/C#. The role blends coding (about 60%) and game design (about 40%), with ownership from idea to release within a close-knit team.

You will contribute to WHAT THE CAR? and collaborate across disciplines to create fun, robust gameplay systems that remain maintainable and performant over time.

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